The Richelieu is my go to ship these days and this build has made me viva la France! The reload is sub 22 second, tight shot groupings and my bad games are b/w 70-80k and good games are over 150k. She is an absolute beast.
This build works great as a survivalist with a torpedo focus. Under skill 3 use twist & Track (not available to pick on this site at the moment) or Back in Stock.
Max reload but could also add new Pan Asian commander for the second inspiration but I thing Rumble is better imo
Gives Bellerophon even greater speed, while focusing on a main gun accuracy and granting the ship 5 heals.
Mostly a Sniper-Brawler mix, this build ensures total supremacy on the field, and optimal DPM. Glory to the Decepticons!!!
This build works really we because the dispersion becomes a lot better and it really shows in the game, The speed in the ship is really good, must try build.
Surrey's slow reload and turret traverse is boosted by Madden, while the rudder shift gets boosted by AL Baltimore. Damage Control Systems Mod. 2 and Concealment Mod. 1 go towards fighting destoyers and battleships respectively. Tennant skills are mainly to keep you alive for longer, and to bring up Surrey's weaknesses.
Truth be told I do not yet have the Yamato; but I am stage 3 segment 10 and am very excited about getting her. This is how I plan to outfit her, and how I have Kondo (my chosen commander) kitted out already. I may swap Porcupine for Crisscross if my gun transverse is underwhelming. Thanks for taking a look!
Speed and accuracy. Use your speed, 17.7km range and extremely accurate guns to move about the map with impunity sending 16 inch freedom sedans to those who oppose you.
As agile as the build makes the ship, do not get hit by BB guns or super cruiser guns as you simply do not have the armor for such engagements and proper positioning of the ship is paramount.
Me and my comrades did some quick research and math and found out with the correct skills, Inspirations, mods, etc you can get a 58% reload cooldown! This ship is a prototype of my mathematics!
You may want to swap Porcupine for crisscross for the extra transverse speed on the turrets.
This build is an: Fast Acceleration Agile Brawler DPM Stealth Firestarter AP Buster
This build is in line with my cruiser build philosophy. Light cruisers tend to fare better with the aggressive commander builds, i.e. Norm Scott, Kuznetsov, etc. Heavy cruisers tend to do better with the more defensive cruiser commanders, i.e., Tennant, Mikawa, etc.
Kleber is the most broken surface ship Legends has ever seen since Yudachi; needs low skill and the damage output potential is just too good. Feels like sealclubbing at high tiers...torpedo DPM is 230016...
High speed build in order to get into flanking positions and destroy broadside cruisers/battleships
Fast speed torps, fast reload, accurate guns, pretty good traverse speed and a lower chance of destroying your engine and steering gear.
Just a build for the Dunkerque who make her a good cruiser hunter. Use the spotting aircraft when a ennemy show full broadside, and use as many as you can the island to hide yourself.
The original Hipper agile build, spiced up with Al Baltimore and Takao for the best rudder shift possible.
An agile build based on VII Hipper's videos with one small difference and without premium commanders
Using Big 7 Skill - stick with HE - Every shot try and utilize either your catapult fighter, heal or both at the same time to maximize your Damage and Fire Starting chance per salvo! Enjoy
Extremely safe build, nothing extreme but nothing lacking either :)
Warspite has excellent secondaries, so take advantage to go with your laser accurate guns. PLUS utilizing Arthas the Cold will give you that little extra when you got that nice broadside glaring at you! If you're experienced with armor angling then use propulsion mod but if not then use Damage Control System Mod to help keep you alive.
Decent jack of all trades to compensate for Ragnarok's dismal health pool. It's what works for me.
i have lots of fun with the Vladivostok more fun in a division most ships are more fun in a division note range is painful at 16.9km but it's a sacrifice I'm sure you can cope with it just forces you to push of the enemy to come to you
Have fun it is my most played ship and the secondary's aren't even at max yet 11.3km & 2.7 s reload on secondary's Main Battery range 18.7km 26 s reload 180 turn time 32.7 s, 31.9 kts rudder shift 16.5 s i think the Best Bismarck camo is the Type 9 cause you just need paint to get it and accuracy is good most of the type it's German you know how troll it can be
good luck with this you swap will to rebuild with fight fire with fire if you wanna i alternate, propulsion mod is a life save when it comes to dodging torps
it can be hilarious it's more fun in a division with mates though, shell grouping is tight can be a little troll sometimes but it's like that with most ships i have AL Nelson at rank 15, Andrew Cunningham at 16 and Otto at 16 so it's all pretty high on output might not be great if your commanders are low
not amazing for close quarters but also not recommended to just sit at the border use the range to help your team
A copy of my Hipper Division Tank build, but optimised for Siegfried. You see, I did the math ;) Do note that just like on the Hipper build, Acoustic Chamber and Fixated are interchangeable depending on whether you want to play more offensive or defensive role in your division. Similarly, feel free to choose what fits your playstyle in the third modification slot. Note: This was done assuming that damage reduction is calculated multiplicatively, like concealment is. First of all, Siegfried's base hp is high enough that a maxed out Hyde will provide a greater hp boost than Sims: 55.000 + (400 * 7 = 2.800) = 57.800 55.00 * 1.06 = 58.300 Additionally, only from 46.668 Base HP does Hyde surpass Sims in effectiveness: 46.667 + (400 * 7 = 2.800) = 49.476 46.667 * 1.06 = 49.476 Next up is damage reduction (DR), were there's two options with inspirations: Hyde (6% HP) and Camponi (4% damage reduction), with the other DR sources being Vice Defence (16%), By the Book (20%) and Aegis (6%). Here I will be calculating effective HP for both options, both with and without By the Book active: With BtB: @Hyde: 58.300 / (0,84 * 0,80 * 0,94 = 0,631) = 92.293 effective HP. @Camponi: 55.000 / (0,84 * 0,80 * 0,94 * 0,96 = 0,601) = 90.697 Effective HP. Without BtB: @Hyde: 58.000 / (0,84 * 0,94 = 0,789) = 73.835 Effective HP. @Camponi: 55.000 / (0,84 * 0,94 * 0,96 = 0,758) = 72.557 Effective HP Even fires, which deal percentual damage based on max HP (18% per minute), do not make the Campoli build better at any point. For a tank build, Hyde/Sims + Sansonetti is the way to go.
Best at medium range, it is a quality survival build with mid 20’s reload and traverse. With a max fire damage reduction of 30% and 20% reduction of catching fire.
We use artillery plotting room mod + marksmanship for improving main batteries. Porcupine + von Hipper + Haruna for secondaries. Running without scissors to help with brawling.