Get cover in smoke and shoot as much battleships as possible and launch torpedoes if there is range.
Shoot HE if the enemy is far away or isn't broadsided.Shoot AP only if it close and broadsided.
Like the Poltava the Sinop is a slow moving Battleship. In good hands t they are rezl decision maker.
20.8 second reload, 19.5km range Commanders are NOT fully upgraded so stats could likely be better. Cunningham R16L2 Inspo: AL Queen Elizabeth R16L1 Paolo di Revel R10L2
Basic Agile Worcester build. Firing angles suck. Maybe it’s better from the back?
Makes HE bombers more effective and more deadlier. Bombs sometimes can citadel light cruisers.
The "meta" USN DD build If you don't have Mordoff use Halsey and substitute Smoke on the Water for Sheltered arms. This build works on any usn dd and is even strong on Monaghan and Benham although Gleaves may be a stronger choice since his introduction (especially on benham). Some players would prefer propulsion mod 2 to steering gears mod 2, but I find the rudder shift to be beneficial for pulling off torp beats that make you want to re-binge initial d when rushing torpedo boats in the caps. Control the caps, control the score, and watch your winrate climb.
An alternative secondary build that focuses on accuracy and RPM instead of range. Geisler combined with Vian's stand or fall would get the reload down to under 2.5 seconds if you lose 90% of your health.
Max AP build with Sims, Ciliax, Arthas the cold. Should be able to get over 20k when hitting a citadel when the catapult fighter is up
For players who want to reenact the night battle at sea off of Guadalcanal.
Had some pretty good success with the build and have had really good games pretty consistently, also Will to Rebuild can be changed to Fight Fire With Fire, to help with fires.
The build is based around a hefty dose of propulsion! Speed is of the essence with the French and this build (very applicable to the Kleber) makes for an absolute speed Demon. Haven't bothered with the long range Torpedos since I spend most of my time running around the front line but I would certainly recommend the new "Perceptive" skill as an alternative to reducing your reload times, particularly on the Kleber since it already has a stupidly good relaod time on both guns & tubes! This is predicated on having the Blue Furiora commander but you could do the same with Fraser as your commander I believe if you don't have her. As for what this build can do for you: it provides an excellent all round array of options. The base speed means you can get to caps or to the front line and spot extremely quickly (valuable with the fancy new spotting ribbons) as well as give any DD a solid fright right off the bat. Engaging one early will give you the advantage of a CC or BB not necessarily being prepared to support their team mate. Most DD's make the mistake of resorting to Torpedos, this is a mistake on this build since bar a few of the more extreme torpedo centric ones the "Give Me Speed" will completely ruin the attempt as you zip straight outta peril to their shock and horror. Moving away from the match start and speed, this gives you extra charges on the Speed Boost and you will be able to support any side of the map. Most CC's will be unable to accurately get a lock and shot on you as you move far too quickly and can get out of range where necessary. The most fun comes on BB's where you can outrun their turret traverse with comical ease. Your detection range is pretty good, Bey at max brings it down to a mere 5km which leaves only the Yudachi & Kagero like perils to be really worried about. As I mentioned, the new skill may reduce any problem with this as you track down and destroy anyone silly enough to try and use concealment as the sole way to go about this game. You WILL catch up to them and you WILL destroy them, of that there is almost 99% certainty unless you've lost enough health for things to be dicey... Test it out if you like, found it a really effective build and its served as particularly useful for close shave games.
The loading time is reduced to 2 seconds. Press and hold the fire button to create a gapless barrage.
the AP on ZF-6 is very good against other DDs and although weird looking the ships size factor make it good for survivability. this build is focused on reducing incoming damage while maintaining great concealment and solid reload. having bey as a commander frees up an insp slot, swirski and concealment mod guarantee best concealment and Vlad stacks with the new perceptive skill for top notch incoming dmg reduction.
this is a max HP Emilio build to brawl with, you can survive punishment for quite a time with this build.
Want to make BB mains quit the game? Put more fish in the water than Shimakaze, while retaining the fire starting capability of a Japanese cruiser. Add two more friends and start your one way trip to hell :)
Been testing this build has done fair to well for my potato skill set haha. Let me know what you think.
AL captain cause your health pool is pathetic and your armor is paper, so you absolutely need to have master mechanic. Abuse frontal fire to switch to HE when needed; I tried to increase accuracy and RoF as much as I could. Kite and use prop mod. to disengage when problems occur, use a heal and then get back to the fight with the help of your great speed along with 2 engine boosts. Not much else you can do tho on this ship...
Considering this build since I don’t have Einstein. Try it out though, it’s not too bad.
A little agile and a little dps as far as you could do with this ship and Lutjens
This build features fast turning with steering gears and kincaid, improved propulsion with prop mod 2, and increased range w gfcs and Kuznetsoz to keep you in the battle on the edges of range. Weakness is being too close. Use this build to kite enemies and keep fire on you while twisting and turning. Kincaids ability will tell you how many are targeting you so try to keep that number down. Fast turrets should keep you on target as you weave. Note: If you want to bring your rudder shift time down even more you can take steering gears instead of proulsion to really be a snake!
Wish you had the RoF of a cruiser but the punch of a battleship? Here little destroyers come to me~
This build helps the tooooo much dispersion of the nagato recommended u put a spotter plane too... game knowledge:mid,high ,this build enables high damage and awesome game play good luck!
8 shells with 16% fire chance each (55.4% per salvo counting fire resistance) every 4s. Guns reach out to 13.3km (epic flag slotted) with better ballistics than most cruisers. Also the ship doesn't have a citadel, but some 50mm plates here and there to help you survive during the battle, you can also use heals (recommended) and abuse Trub's base trait that decreses incoming damage; with propulsion mod then you have pretty much the best acceleration in the game besides RN DDs in order to juke very easily, but unlike those, you'll reach 44.3 knots with ease, and you also have 2 rapid cooldown engine boosts (128.3s). Used steering gears in the 3rd slot to mitigate the only weakness of the ship, garbage agility. But then again you play this thing like a light cruiser, so not a problem. Most people can't lead ships faster than 40knots, so usually you do not stop, but you rather keep going straight and steer a bit. Enemies have a dispersion debuff too, +8.5%. Torps: you do have these, but they are there as a deterrent for ships that may ambush you. Basically, this build gives you a ship virtually indestructible with also so much firepower that scares anything.
Warspite is a very accurate ship, how about we make her go really fast too?
This is a really fun meme and somewhat viable the only downside no twist N track but you'll get good concealment f
Best for max damage, high dpm, high fires chance, and punishes cruisers and battleships. Has good rudder shift and propulsion.
This is just a great build if you really like getting hate messages or just plane pissing people off simply drop a smoke screen and let the daka take over (trust me burn it down is essential raising that fire chance from 5 to 7% is massive.