WowsBuilds Logo
Chapayev

20 fires in a single game uh?

Created by
WgNerfSpotterPlanePls
CategoryHybrid
DescriptionBest build for Chapy, giving you both great agility and supreme firepower. Chapayev isn't exactly a better version of Schors, it is a completely different ship. First of all, it loses the extreme speed that soviet CLs retain since Kirov and it also has much worse concealment; full stop, downsides ended, now onto the upgrades: far better armor, in fact Chapy is easily one of the most armored cruisers at tier VII, once being stupidly broken, coated in 30mm, now having 26mm everywhere and 30mm deck, capable of bouncing most shells in the game; both can and will shatter all light HE shells with no EoP (except OPchakov); better stock range by 0.7km, more agile(lol), it has heals, and it has access to the 4th mod slot. It still has the same excellent guns with good firing angles and the overmatch-proof citadel. Destroyers won't be in your range probably because you have 11.7km radar. Play at range to your strenghts, so kite and juke shells with prop. mod, Vian will help you as well, while you benefit from your great ballistics. EoP isn't needed, it decreses DPM and FPM, only for gaining 32mm of penetration; refill station instead is basically required to play Chapy at her best, mostly because of the combination of range buff and shell velocity that allows you to lead properly even at crazy distance: for example travel time to 17km is just under 12s, Cleve will take instead ~14.5s stats with epic flag: reload time - 6s _ range - 19km _ with refill station - 20.6km _ shells to light a fire - ~15 _ speed 34.5 kts _ rudder shift time - 5.2s
Ship
ChapayevChapayev
Commander
Nikolai KuznetsovNikolai Kuznetsov
Quick Look

20 fires in a single game uh?

Chapayev
VII Chapayev
Aiming Systems Mod. 1
Propulsion Mod. 2
Steering Gears Mod. 3
Main Battery Mod. 3
Nikolai Kuznetsov
Nikolai Kuznetsov
Beyond Range
Igniter
Punch Through
Fixated
Refill Station
Francesco Mimbelli
Francesco Mimbelli
Phillip Vian
Phillip Vian

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

Francesco Mimbelli
Francesco MimbelliReload time of cruiser's main guns
Phillip Vian
Phillip VianIncoming fire dispersion

Build Stats

Survivability
StatStockBuildDifference
Hitpoints37 00037 000-
Effective HP51 50451 504-
Armor6-175 mm6-175 mm-
Torpedo Protection0%0%-
Armament
Main Battery
StatStockBuildDifference
Main Battery152 mm 4x3152 mm 4x3-
Range16.0 km20.4 km+27.2%
Reload Time8.0 s6.1 s-23.9%
Turret Turn Time25.0 s29.4 s+17.6%
Gun Traverse Speed7.20 º/s6.12 º/s-15.0%
Sigma2.002.00-
HE Damage2 3002 300-
HE Alpha Strike27 60027 600-
HE DPM207 000271 868+31.3%
Fires Per Minute5.888.45+43.6%
AP Damage3 4003 740+10.0%
Overmatch11 mm11 mm-
AP Alpha Strike40 80044 880+10.0%
AP DPM306 000442 080+44.5%
torpedo
StatStockBuildDifference
Torpedo Layout2x32x3-
Torpedo Damage17 93317 933-
Torpedo Detectability1.3 km1.3 km-
Torpedo Range4.00 km4.00 km-
Torpedo Speed65 kt65 kt-
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km5.25 km+5.0%
Battery 1100 mm 4x2100 mm 4x2-
Reload3.8 s3.8 s-
Damage1 4001 400-
Fire Chance6%9%+50.0%
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS207207-
AA Max Range5.0 km5.0 km-
AA Mount 137 mm 14x237 mm 14x2-
AA DPS 1129129-
AA Range 13.5 km3.5 km-
AA Mount 2100 mm 4x2100 mm 4x2-
AA DPS 27878-
AA Range 25.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed33.5 kt33.5 kt-
Turning Circle890 m890 m-
Rudder Shift Time8.7 s5.2 s-40.0%
Detectability
StatStockBuildDifference
Surface Detectability14.3 km13.7 km-4.5%
Air Detectability8.6 km8.2 km-4.5%
Firing in Smoke Penalty7.5 km7.2 km-4.5%