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Vampire II

BB Annoyer

Created by
A_randomperson
CategoryDPM
DescriptionYour entire purpose is to set fires when someone isn't on fire and use ap to chunk away their health when they are on fire. You'll want to sit at range and either use your crawling smoke and islands to stay undetected or take advantage of the maneuverability improvements to dodge incoming fire. If you don't have an easy time predicting the red movement and don't have a good grasp on low velocity shells at range, you will have a rough time with this build and should consider a different one. Since you will be the only dd not running any stealth whatsoever, you're not going to be contesting caps in the early stages of the game. Use your torpedos as cap denial to hopefully delay their cap time. You have to take advantage of islands and the sonar smoke combo if you do intend to engage any dds since they'll have anywhere from 1 to 2 km range to out spot you. The upside is that everyone will be expecting the zombie build and will get surprised when you shred them roughly 20-30% quicker than normal. If you properly catch them off guard and hit your shots, you'll leave the engagement well above 30% health and won't even get any advantage the zombie build would've offered you. If you don't have Mordoff, replace him with Ruchang.
Ship
Vampire IIVampire II
Commander
Hector WallerHector Waller
Quick Look

BB Annoyer

Vampire II
Vampire II
Aiming Systems Mod. 1
Damage Control System Mod. 2
Steering Gears Mod. 3
Main Battery Mod. 3
Hector Waller
Hector Waller
Observant Rage
Mortar
Perceptive
Sidestep
Rather be Torching
William Halsey
William Halsey
Vincent Mordoff
Vincent Mordoff

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

William Halsey
William HalseyDestroyer's main gun AP shells damage
Vincent Mordoff
Vincent MordoffReload time of destroyer's main guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints19 80019 800-
Effective HP19 80019 800-
Armor6-20 mm6-20 mm-
Torpedo Protection0%0%-
Armament
Main Battery
StatStockBuildDifference
Main Battery113 mm 3x2113 mm 3x2-
Range11.1 km12.4 km+12.0%
Reload Time2.7 s2.2 s-19.6%
Turret Turn Time7.2 s8.5 s+17.6%
Gun Traverse Speed25.00 º/s21.25 º/s-15.0%
Sigma2.002.00-
HE Damage1 7001 802+6.0%
HE Alpha Strike10 20010 812+6.0%
HE DPM226 667298 951+31.9%
Fires Per Minute8.7514.81+69.3%
AP Damage2 1002 492+18.7%
Overmatch8 mm8 mm-
AP Alpha Strike12 60014 950+18.7%
AP DPM280 000413 363+47.6%
torpedo
StatStockBuildDifference
Torpedo Layout1x51x5-
Torpedo Damage19 50019 500-
Torpedo Detectability1.3 km1.5 km+12.0%
Torpedo Range12.00 km12.00 km-
Torpedo Speed62 kt62 kt-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS9595-
AA Max Range5.0 km5.0 km-
AA Mount 12x1 40 mm2x1 40 mm-
AA DPS 11717-
AA Range 13.5 km3.5 km-
AA Mount 22x2 40 mm2x2 40 mm-
AA DPS 22525-
AA Range 23.5 km3.5 km-
AA Mount 33x2 113 mm3x2 113 mm-
AA DPS 35353-
AA Range 35.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed35.0 kt35.0 kt-
Turning Circle680 m680 m-
Rudder Shift Time4.4 s3.0 s-31.6%
Detectability
StatStockBuildDifference
Surface Detectability7.0 km7.0 km-0.7%
Air Detectability3.5 km3.5 km-0.7%
Firing in Smoke Penalty2.4 km2.4 km-0.7%