
BB Annoyer
Created by
A_randomperson
CategoryDPM
DescriptionYour entire purpose is to set fires when someone isn't on fire and use ap to chunk away their health when they are on fire. You'll want to sit at range and either use your crawling smoke and islands to stay undetected or take advantage of the maneuverability improvements to dodge incoming fire. If you don't have an easy time predicting the red movement and don't have a good grasp on low velocity shells at range, you will have a rough time with this build and should consider a different one. Since you will be the only dd not running any stealth whatsoever, you're not going to be contesting caps in the early stages of the game. Use your torpedos as cap denial to hopefully delay their cap time. You have to take advantage of islands and the sonar smoke combo if you do intend to engage any dds since they'll have anywhere from 1 to 2 km range to out spot you. The upside is that everyone will be expecting the zombie build and will get surprised when you shred them roughly 20-30% quicker than normal. If you properly catch them off guard and hit your shots, you'll leave the engagement well above 30% health and won't even get any advantage the zombie build would've offered you. If you don't have Mordoff, replace him with Ruchang.
Ship
Vampire II
Commander
Hector Waller
Commander Skills
Ship Modifications
Slot 1
Slot 2
Slot 3
Slot 4
Inspirations
William HalseyDestroyer's main gun AP shells damage
Vincent MordoffReload time of destroyer's main guns
Build Stats
Survivability
Armament
Aircraft
Air Defense
Maneuverability
Detectability

