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Kleber

BE(A)ST destroyer

Created by
WgNerfSpotterPlanePls
CategoryHybrid
DescriptionKleber kleber kleber...what an overpowered ship...anyway, this build. Well this build focus heavily on main guns for 3 simple reasons: 1- Kleber is a very good gunboat 2- it has excellent stock torps, no need to further buff them 3- using guns is more fun than using torps. -all stats with epic flag and camo- You have an insane base speed of 48.4kts, pared with 2 engine boost charges that will boost your acceleration and speed by 20% (58.1kts); your guns are amazing, flat ballistics allowing for chill duels at range, great firing angles, great AP penetration, you can citadel Cleve at even 9km, hard hitting salvos and a decent range of 12.5km(meh, could have been more weegee). The only dowside is that the reload is long, 7s, but in this setup you achieve a respectable 5.8s; you also have stand or fall (AR), so when you lose hp the reload of your guns and torps will drastically decrease, even dropping to 4.6s when you have 1hp. SADLY WG MANAGES TO RUIN THINGS ONCE AGAIN, GIVING US ONLY 1 MBRB, WHEN FOR EXAMPLE A SHIP WITH 3 TIMES THE GUN CALIBER GETS 2. Farm BBs, kite and juke them with prop.mod+engine boost while you set them on fire, in fact Kleber has a pretty good fire starting ability (50,4% salvo fire chance), kill DDs at range where they can't hit you and melt cruisers with MBRB when they're broadside. When going at >40kts, DO NOT slow down, because this game is filled of potatoes who can't aim properly, so keep going straight; but anyway in case they aim correctly you have a +14.5% debuff, plenty of hp (25200) and you're a tiny smol destroyer. You have nice concealment of 5.9km and 8km fast french torps, 6 per side, that also reload in 77s; thus when you don't have enough health to openwater farm, you can easily torp things down. Overall Kleber is insanely strong and fun, being both a great torpedo boat when needed but more importantly a great gunboat, bested in this regard only by top tier soviet engineering (Khaba). Enjoy!
Ship
KleberKleber
Commander
Louis VioletteLouis Violette
Quick Look

BE(A)ST destroyer

Kleber
Kleber
Aiming Systems Mod. 1
Propulsion Mod. 2
Concealment Systems Mod. 1
Main Battery Mod. 3
Louis Violette
Louis Violette
Quick Fix
Flank Speed
Stand or Fall
Sidestep
Rather be Torching
William Sims
William Sims
Vincent Mordoff
Vincent Mordoff

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

William Sims
William SimsHP per ship tier
Vincent Mordoff
Vincent MordoffReload time of destroyer's main guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints21 90025 500+16.4%
Effective HP21 90021 900-
Armor10-20mm10-20mm-
Torpedo Protection0%0%-
Armament
Main Battery
StatStockBuildDifference
Main Battery139 mm 4x2139 mm 4x2-
Range11.0 km12.3 km+12.0%
Reload Time7.0 s5.9 s-15.4%
Turret Turn Time18.0 s21.2 s+17.6%
Gun Traverse Speed10.00 º/s8.50 º/s-15.0%
Sigma2.002.00-
HE Damage2 0001 860-7.0%
HE Alpha Strike16 00014 880-7.0%
HE DPM137 143150 760+9.9%
Fires Per Minute4.887.10+45.4%
AP Damage2 7002 700-
Overmatch10 mm10 mm-
AP Alpha Strike21 60021 600-
AP DPM185 143218 845+18.2%
torpedo
StatStockBuildDifference
Torpedo Layout4x34x3-
Torpedo Damage17 20017 200-
Torpedo Detectability1.8 km1.8 km-
Torpedo Range6.00 km6.00 km-
Torpedo Speed75 kt75 kt-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS102102-
AA Max Range4.5 km4.5 km-
AA Mount 157 mm 4x257 mm 4x2-
AA DPS 1102102-
AA Range 14.5 km4.5 km-
Maneuverability
StatStockBuildDifference
Maximum Speed44.0 kt47.1 kt+7.0%
Turning Circle740 m740 m-
Rudder Shift Time4.8 s5.5 s+15.0%
Detectability
StatStockBuildDifference
Surface Detectability6.9 km5.9 km-14.1%
Air Detectability3.5 km3.0 km-14.1%
Firing in Smoke Penalty2.8 km2.4 km-14.0%