Upvotes
CategoryHybrid
DescriptionPersonally with German Battleships I prefer not to focus solely on secondaries, the fires and subsequent damage over time to ships is useful but the real damage comes from the main batteries which this build focuses on while giving the secondaries the needed boost.
Dropping the reload down greatly improves close encounter survival since you aren't using a tank build, the GK also doesn't feature particularly emphatic secondaries compared to other ships which makes the final mod a better fit for reload rather than the secondary reload mod. I would also strongly advise against Gyrating Drillbits on all builds as the hampering of your speed will stop you from getting anywhere near your intended target to even begin testing out the secondariees in the first place.