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Charlemagne

Charlemagne (Howitzer) - Long Range

Created by
RedWineLover17
CategoryMeme
DescriptionWe focus on the ship's inert long gun range and improve it with our captain and inspirations. We try to stay out of the dangerous reach of battleships and shoot from the backline while staying alive. Modifications: Slot 1: Aiming Systems Mod 1 to improve our dispersion Slot 2: Propulsion Mod 2 to improve our acceleration in order to come around islands and go back behind them Slot 3: Concealment Systems Mod 1 to decrease our concealment and increase incoming fire dispersion Slot 4: not applicable Commander: Andre Lemonnier, because he boosts not only our range but also our AP and HE performance. Furthermore, his base trait reduces the visibility after firing our main guns, which helps us disappear in dire situations. Skills: Skill 1: Beyond Range to increase our gun range. Skill 2: Igniter, as it increases our chance of setting a fire. Skill 3: Punch Through because of the boost to our AP penetration multiplier as well as AP damage. Skill 4: Fixated to improve dispersion for our long range shots Legendary: Refill Station to increase gun range and decrease reload time Inspirations: Nikolai Kuznetsov to further increase gun range. Ivan B.D. Lightful to be concealed sooner after firing our main guns.
Ship
CharlemagneCharlemagne
Commander
Andre LemmonierAndre Lemmonier
Quick Look

Charlemagne (Howitzer) - Long Range

Charlemagne
VI Charlemagne
Aiming Systems Mod. 1
Propulsion Mod. 2
Concealment Systems Mod. 1
Andre Lemmonier
Andre Lemmonier
Beyond Range
Igniter
Punch Through
Fixated
Refill Station
Nikolai Kuznetsov
Nikolai Kuznetsov
Ivan B.D. Lightful
Ivan B.D. Lightful

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Inspirations

Nikolai Kuznetsov
Nikolai KuznetsovRange of cruiser's main guns
Ivan B.D. Lightful
Ivan B.D. LightfulReload time of cruiser's main gunsCruiser's detectability time after firing main guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints30 00030 000-
Effective HP30 00030 000-
Armor6-140 mm6-140 mm-
Torpedo Protection16%16%-
Armament
Main Battery
StatStockBuildDifference
Main Battery203 mm 3x3203 mm 3x3-
Range15.2 km19.3 km+27.2%
Reload Time12.0 s10.5 s-12.7%
Turret Turn Time30.0 s30.0 s-
Gun Traverse Speed6.00 º/s6.00 º/s-
Sigma2.002.00-
HE Damage2 6002 600-
HE Alpha Strike23 40023 400-
HE DPM117 000134 021+14.5%
Fires Per Minute3.714.66+25.4%
AP Damage4 8005 280+10.0%
Overmatch15 mm15 mm-
AP Alpha Strike43 20047 520+10.0%
AP DPM216 000272 165+26.0%
torpedo
StatStockBuildDifference
Torpedo Layout2x32x3-
Torpedo Damage15 83315 833-
Torpedo Detectability1.3 km1.3 km-
Torpedo Range10.00 km10.00 km-
Torpedo Speed60 kt60 kt-
Secondary Battery
StatStockBuildDifference
Secondary Range4.50 km4.73 km+5.0%
Battery 1100 mm 5x2100 mm 5x2-
Reload4.0 s4.0 s-
Damage1 4001 400-
Fire Chance6%9%+50.0%
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS141141-
AA Max Range5.0 km5.0 km-
AA Mount 120 mm 8x120 mm 8x1-
AA DPS 12929-
AA Range 12.0 km2.0 km-
AA Mount 237 mm 4x237 mm 4x2-
AA DPS 24848-
AA Range 23.5 km3.5 km-
AA Mount 340 mm 4x140 mm 4x1-
AA DPS 33030-
AA Range 33.5 km3.5 km-
AA Mount 4100 mm 5x2100 mm 5x2-
AA DPS 43434-
AA Range 45.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed32.0 kt32.0 kt-
Turning Circle690 m690 m-
Rudder Shift Time14.2 s14.2 s-
Detectability
StatStockBuildDifference
Surface Detectability12.4 km10.7 km-14.1%
Air Detectability7.8 km6.7 km-14.1%
Firing in Smoke Penalty7.4 km6.4 km-14.1%