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Indianapolis

Indianapolis (Armored Cruiser)

Created by
RedWineLover17
CategorySurvivalist
DescriptionWe want to draw the attention to us and tank and avoid as much damage as possible, so our teammates can live longer and finish the job. Modifications: Slot 1: AA Guns Mod. 2 to improve our AA. Slot 2: Steering Gears Mod. 2 to improve our rudder shift time, making us more agile. Slot 3: Concealment Systems Mod. 1 to improve our concealment rating, making us harder to spot. Slot 4: not applicable Commander: Thomas Kinkaid, because he is the US defensive captain and gives us a lot of helpful perks to mitigate and avoid incoming damage. Slot 1: Ingenious, as it does not only indicate, how many enemy ships are targeting us, but also reduces incoming splash damage. Slot 2: Full Spead Ahead, because it improves our agility and makes us harder to hit. Slot 3: Armed and Ready, as it icreases the incoming fire dispersion. Slot 4: Steer Clear, as it boosts our rudder shift which makes us more agile. Legendary: By the Book because of the improvement of Damage Control Party and the reduced incoming damage. Inspirations: Luigi Sansonetti, because of the damage reduction. Inigo Campioni, because of even more damage reduction.
Ship
IndianapolisIndianapolis
Commander
Thomas KinkaidThomas Kinkaid
Quick Look

Indianapolis (Armored Cruiser)

Indianapolis
VI Indianapolis
AA Guns Mod. 2
Steering Gears Mod. 2
Concealment Systems Mod. 1
Thomas Kinkaid
Thomas Kinkaid
Ingenious
Full Speed Ahead
Armed and Ready
Steer Clear
By the Book
Luigi Sansonetti
Luigi Sansonetti
Inigo Campioni
Inigo Campioni

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Inspirations

Luigi Sansonetti
Luigi SansonettiIncoming damage for cruisers
Inigo Campioni
Inigo CampioniDamage to your ship

Build Stats

Survivability
StatStockBuildDifference
Hitpoints32 50032 500-
Effective HP32 50032 500-
Armor13-146 mm13-146 mm-
Torpedo Protection0%0%-
Armament
Main Battery
StatStockBuildDifference
Main Battery203 mm 3x3203 mm 3x3-
Range15.0 km15.0 km-
Reload Time14.3 s14.3 s-
Turret Turn Time25.7 s20.9 s-18.6%
Gun Traverse Speed7.00 º/s8.60 º/s+22.8%
Sigma2.002.00-
HE Damage3 0003 000-
HE Alpha Strike27 00027 000-
HE DPM113 287113 287+0.0%
Fires Per Minute3.123.12-
AP Damage4 8004 800-
Overmatch15 mm15 mm-
AP Alpha Strike43 20043 200-
AP DPM181 259181 259+0.0%
Secondary Battery
StatStockBuildDifference
Secondary Range4.50 km4.50 km-
Battery 1127 mm 8x1127 mm 8x1-
Reload4.5 s4.5 s-
Damage1 8001 800-
Fire Chance9%9%-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS202202-
AA Max Range4.2 km5.0 km+20.0%
AA Mount 120 mm 8x220 mm 8x2-
AA DPS 14949-
AA Range 12.0 km2.4 km+20.0%
AA Mount 240 mm 6x440 mm 6x4-
AA DPS 29595-
AA Range 23.5 km4.2 km+20.0%
AA Mount 3127 mm 8x1127 mm 8x1-
AA DPS 35858-
AA Range 34.2 km5.0 km+20.0%
Maneuverability
StatStockBuildDifference
Maximum Speed32.5 kt34.1 kt+5.0%
Turning Circle610 m610 m-
Rudder Shift Time9.1 s6.0 s-33.6%
Detectability
StatStockBuildDifference
Surface Detectability11.8 km10.1 km-14.0%
Air Detectability7.4 km6.4 km-14.1%
Firing in Smoke Penalty7.0 km6.0 km-14.1%