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Amagi

Meta Amagi

Created by
Meako Fx
CategoryHybrid
DescriptionWith the addition of CV's the engagement distancs has been increased and as a result more campy. HE spam has also gotten much worse and as a result I find myself being less agressive than before in Amagi. An important not to understand why I made the changes I did you need to understand the difference between Sigma and Dispersion Sigma is a value for chance(%) and affects the CHANCE that shells will land toward the center of the dipsersion circle while dispersion is a hard number taken from the dispersion elipse. For example Marksme affects the dipserion Elipse while Flammable Cannonier affect sugma. This is important because shells cannot land outside the dipserion circle regardles. This meand that if the dipserion circle is 100m for example then marksman will reduce it to 90m and shells will not land outside an area of 90m. In contrast if your dipsersion cirlce is 100m, sigma is a coinflip on whether or not the shells will land toward the center of the circle(think a bullseye an and rings on a target) or toward the edges of the diapersion circle. With this build I was looking for consistancy and endurance so I traded Flammable Cannonier for A Good Days Work. What I found was that with a lower range as a result of not using Flammable Connonier(which give a range increase) I don't lose accuracy since all the skill did was increase sigma and not lower the disperion circle size meaning my overall accuracy hasn't changed and to add to that, in practice I am just as accurate as before if not more as I don't find myself sniping and obviously the closer you are the more accurate you are. Also with all the HE spam not having that +13% chance to catch fire has lead me to discover I out last the battleships who do take Flammabe Connonier. Instead of taking Cunningham I instead took Von Essen. As for why Cunningham only increases sigma and does not decrease dispersion size. As a result I didn't feel like I was gaining much when I have AL Scharnhorst instead with Von Essen I found I richet less at at longer ranges where plunging fire results in angle shells and in against slightly angle tagets. While not a massive improvment it ia enought to be noticed. Overall this build is a do it all build and can get through most scenarios. While it isn't a typical laser accurate it doesn't have any glaring weakness either and is solid and reliable.
Ship
AmagiAmagi
Commander
AL FusouAL Fusou
Quick Look

Meta Amagi

Amagi
VII Amagi
Aiming Systems Mod. 1
Propulsion Mod. 2
Concealment Systems Mod. 1
Main Battery Mod. 3
AL Fusou
AL Fusou
A Good Day's Work
Crisscross
Marksmanship
Reaching Out XXL
Fight Fire with Fire
AL Scharnhorst
AL Scharnhorst
Nikolay von Essen
Nikolay von Essen

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

AL Scharnhorst
AL ScharnhorstDispersion of main battery
Nikolay von Essen
Nikolay von EssenMinimal ricochet angle of your ship's shells

Build Stats

Survivability
StatStockBuildDifference
Hitpoints62 80062 800-
Effective HP89 17689 176-
Armor6-458 mm6-458 mm-
Torpedo Protection43%43%-
Armament
Main Battery
StatStockBuildDifference
Main Battery410 mm 5x2410 mm 5x2-
Range17.2 km18.6 km+8.0%
Reload Time27.0 s24.3 s-10.0%
Turret Turn Time45.0 s23.1 s-48.7%
Gun Traverse Speed4.00 º/s7.80 º/s+95.0%
Sigma1.801.80-
HE Damage6 5006 500-
HE Alpha Strike65 00065 000-
HE DPM144 444160 494+11.1%
Fires Per Minute2.162.40+11.1%
AP Damage12 10012 100-
Overmatch29 mm29 mm-
AP Alpha Strike121 000121 000-
AP DPM268 889298 765+11.1%
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km5.25 km+5.0%
Battery 1127 mm 8x2127 mm 8x2-
Reload6.0 s6.0 s-
Damage2 1002 100-
Fire Chance8%8%-
Battery 2140 mm 16x1140 mm 16x1-
Reload8.0 s8.0 s-
Damage2 7002 700-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS216216-
AA Max Range5.0 km5.0 km-
AA Mount 113 mm 12x413 mm 12x4-
AA DPS 15959-
AA Range 11.2 km1.2 km-
AA Mount 225 mm 42x125 mm 42x1-
AA DPS 27676-
AA Range 23.1 km3.1 km-
AA Mount 3127 mm 8x2127 mm 8x2-
AA DPS 38181-
AA Range 35.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed30.0 kt30.0 kt-
Turning Circle870 m870 m-
Rudder Shift Time18.1 s19.0 s+5.0%
Detectability
StatStockBuildDifference
Surface Detectability15.6 km13.4 km-14.1%
Air Detectability12.5 km10.7 km-14.0%
Firing in Smoke Penalty15.1 km13.0 km-14.1%