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Nassau

Nassau (Blockade Runner) - Secondary

Created by
RedWineLover17
CategoryBrawler
DescriptionWe want to focus on our secondary batteries and deal as much damage with them as possible, all the while we're harassing our enemies with the main battery simultaneously. Modifications: Slot 1: Secondary Battery Mod. 2 to improve our secondary battery. Slot 2: Damage Control System Mod. 2 to boost our survivability. Slot 3: Target Acquisition System Mod. 1 detect enemy torpedoes and ships sooner. Slot 4: Secondary Battery Mod. 3 to further improve our secondary battery. Commander: Jean Luke Pickup, as he boosts our EST and that's where our focus is. Slot 1: A Good Day's Work to boost our survivability. Slot 2: Fusillade because it boosts our EST tremendously. Slot 3: On Second Thought, as we can switch faster between AP and HE shells in case a destroyer pops up. Slot 4: Properly Meticulous because of the boost to our secondaries. Legendary: Will to Rebuild, as it is the most OP skill in the game and 98% of battleships should have it. Inspirations: Franz von Hipper, as he is the ultimative secondary inspiration and boosts our range. Haruna, as she is the second best thing after von Hipper and boosts our range as well.
Ship
NassauNassau
Commander
Jean Luke PickupJean Luke Pickup
Quick Look

Nassau (Blockade Runner) - Secondary

Nassau
III Nassau
Secondary Battery Mod. 2
Propulsion Mod. 2
Target Acquisition System Mod. 1
Secondary Battery Mod. 3
Jean Luke Pickup
Jean Luke Pickup
A Good Day's Work
Fusillade
On Second Thought...
Emergency Specialist
Will to Rebuild
Franz von Hipper
Franz von Hipper
Arpeggio Haruna
Arpeggio Haruna

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Slot 4

Inspirations

Franz von Hipper
Franz von HipperRange of secondary guns
Arpeggio Haruna
Arpeggio HarunaRange of secondary gunsDispersion of secondary battery

Build Stats

Survivability
StatStockBuildDifference
Hitpoints35 40035 400-
Effective HP50 26850 268-
Armor13-400 mm13-400 mm-
Torpedo Protection13%13%-
Armament
Main Battery
StatStockBuildDifference
Main Battery283 mm 6x2283 mm 6x2-
Range13.3 km13.3 km-
Reload Time22.2 s23.3 s+5.0%
Turret Turn Time51.4 s51.4 s-
Gun Traverse Speed3.50 º/s3.50 º/s-
Sigma1.801.80-
HE Damage3 2003 200-
HE Alpha Strike25 60025 600-
HE DPM69 18965 894-4.8%
Fires Per Minute2.202.10-4.8%
AP Damage7 2007 200-
Overmatch20 mm20 mm-
AP Alpha Strike57 60057 600-
AP DPM155 676148 263-4.8%
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km6.30 km+26.0%
Battery 188 mm 4x188 mm 4x1-
Reload4.0 s3.2 s-20.0%
Damage1 0001 000-
Fire Chance4%4%-
Battery 288 mm 12x188 mm 12x1-
Reload8.6 s6.9 s-20.0%
Damage3 7003 700-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS77-
AA Max Range3.0 km3.0 km-
AA Mount 188 mm 4x188 mm 4x1-
AA DPS 177-
AA Range 13.0 km3.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed23.0 kt23.0 kt-
Turning Circle520 m520 m-
Rudder Shift Time11.2 s11.2 s-
Detectability
StatStockBuildDifference
Surface Detectability11.5 km11.0 km-4.5%
Air Detectability9.6 km9.2 km-4.5%
Firing in Smoke Penalty8.6 km8.2 km-4.5%