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Belfast

Personal Belfast Build(Update)

Created by
Meako Fx
CategoryHybrid
DescriptionOriginal was deleted >:( Anyway This is my prefered way to build Belfast. Since I'm a cap bully and not an island camper I prefer survivabilty over accuracy and range since I'm usually within 10km of a cap which is close enough that accuracy doesnt matter and when range is needed i always have Refill Station for that. That being said I also like being versatile for when I get maps like Neighbors or Atlantic where its more open so having 35 knots(which is also about the speed of destroyers so it helps with dd hunting) is better than igniter imo since you can reposition and chase much better and 9% fire chance on 12 guns is good enough bug I will use igniter when I'm feeling spicy or when a campaign requires fires. Overall this is mostly a jack of all trades build with no glaring weakneses and though not every scenario is ideal most times you will be absolutely fine because as the saying goes "jack of all trades master of none" but I like to include to that by say "jack of all trades, master of none, but failure of none" ;)
Ship
BelfastBelfast
Commander
AL BelfastAL Belfast
Quick Look

Personal Belfast Build(Update)

Belfast
VI Belfast
Aiming Systems Mod. 1
Steering Gears Mod. 2
Concealment Systems Mod. 1
AL Belfast
AL Belfast
Ingenious
Full Speed Ahead
Sponge
Acoustic Chamber
Refill Station
Gunichi Mikawa
Gunichi Mikawa
Andre Lemmonier
Andre Lemmonier

Commander Skills

Ship Modifications

Slot 1

Slot 2

Slot 3

Inspirations

Gunichi Mikawa
Gunichi MikawaDetectability of cruisers
Andre Lemmonier
Andre LemmonierCruiser's detectability time after firing main guns

Build Stats

Survivability
StatStockBuildDifference
Hitpoints35 70035 700-
Effective HP35 70035 700-
Armor6-114 mm6-114 mm-
Torpedo Protection4%4%-
Armament
Main Battery
StatStockBuildDifference
Main Battery152 mm 4x3152 mm 4x3-
Range14.7 km16.2 km+10.0%
Reload Time7.5 s6.8 s-10.0%
Turret Turn Time25.7 s20.9 s-18.6%
Gun Traverse Speed7.00 º/s8.60 º/s+22.8%
Sigma2.002.00-
HE Damage2 1002 100-
HE Alpha Strike25 20025 200-
HE DPM201 600224 000+11.1%
Fires Per Minute5.426.02+11.1%
AP Damage3 1003 100-
Overmatch11 mm11 mm-
AP Alpha Strike37 20037 200-
AP DPM297 600330 667+11.1%
Secondary Battery
StatStockBuildDifference
Secondary Range5.00 km5.25 km+5.0%
Battery 1102 mm 4x2102 mm 4x2-
Reload3.0 s3.0 s-
Damage1 5001 500-
Fire Chance6%6%-
Aircraft
Air Defense
StatStockBuildDifference
AA Max DPS212212-
AA Max Range5.0 km5.0 km-
AA Mount 140 mm 6x240 mm 6x2-
AA DPS 1140140-
AA Range 13.5 km3.5 km-
AA Mount 2102 mm 4x2102 mm 4x2-
AA DPS 27272-
AA Range 25.0 km5.0 km-
Maneuverability
StatStockBuildDifference
Maximum Speed32.5 kt34.1 kt+5.0%
Turning Circle680 m680 m-
Rudder Shift Time9.6 s6.9 s-28.0%
Detectability
StatStockBuildDifference
Surface Detectability11.0 km8.9 km-19.2%
Air Detectability6.9 km5.6 km-19.2%
Firing in Smoke Penalty5.4 km4.4 km-19.2%