
Personal Belfast Build(Update)
Created by
Meako Fx
CategoryHybrid
DescriptionOriginal was deleted >:( Anyway This is my prefered way to build Belfast. Since I'm a cap bully and not an island camper I prefer survivabilty over accuracy and range since I'm usually within 10km of a cap which is close enough that accuracy doesnt matter and when range is needed i always have Refill Station for that. That being said I also like being versatile for when I get maps like Neighbors or Atlantic where its more open so having 35 knots(which is also about the speed of destroyers so it helps with dd hunting) is better than igniter imo since you can reposition and chase much better and 9% fire chance on 12 guns is good enough bug I will use igniter when I'm feeling spicy or when a campaign requires fires. Overall this is mostly a jack of all trades build with no glaring weakneses and though not every scenario is ideal most times you will be absolutely fine because as the saying goes "jack of all trades master of none" but I like to include to that by say "jack of all trades, master of none, but failure of none" ;)
Ship
Belfast

Commander
AL Belfast

Commander Skills
Ship Modifications
Slot 1
Slot 2
Slot 3
Inspirations

Gunichi MikawaDetectability of cruisers

Andre LemmonierCruiser's detectability time after firing main guns
Build Stats
Survivability
Armament
Aircraft
Air Defense
Maneuverability
Detectability