Build
13
+1
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A Baltimore Brawler Build

This build combines the best things about the Baltimore; a great bow, great mobility and amazing heals. This build does require you to pay attention to the game as you are not lobbing HE shells over mountains and instead primarily using AP. The heals can heal two bars of health and reload in 5 salvo's while Will to Rebuild will keep you alive for longer when around an Allied ship.

September 7, 2020
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Baltimore

VII

VII

Baltimore

Baltimore

Modifications

Slot
1
Aiming Systems Mod. 1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Steering Gears Mod. 3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Main Battery Mod. 3
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%

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Classic Baltimore
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Willis Lee

Willis Lee

Base Trait

Don't Let It Spill
Damage Control Party reload time
-3%
Flooding Duration
-20%

Skills

Not the One for Nuisance
Not the One for Nuisance
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
-8%
Crisscross
Crisscross
Traverse speed of destroyer's guns
+3.2º/s
Traverse speed of cruiser and battleship guns
+1.2º/s
Firefighter
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Master Mechanic
Master Mechanic
Repair Party reload time
-10%
Amount of HP recovered
+10%
Repair Party charges
+2
Will to Rebuild
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)

Inspirations

Results

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-