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Strike Force Shimakaze

Aggressive, high impact destroyer build with no fear. Know what your ship can do and then tune it to your play style. Use this guide as a "guide" and proof that a smart build has a fighting chance. Watch this in action live on my youtube channel.

March 27, 2021
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Shimakaze

Shimakaze

Modifications

Slot
Subsurface Venture
Torpedo launchers reload time
-12%
Torpedo speed
+4kt
Reload time of destroyer's main guns
+10%
Slot
Fragile Threat
Detectability of destroyers
-10%
Maximum HP
-10%
Slot
Torpedo Safari
Torpedo range
+16%
Range of destroyer's main guns
-7%
Slot
Destroy or be Destroyed
Maximum destroyer speed
+7%
Shell grouping of destroyer's main guns
-10%
Slot
Give me Speed
Passive – Engine boost reload time
-20%
Passive – Engine boost duration
20%
Passive – Engine Boost Charges
+2
Active – Maximum destroyer speed
+10% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Raizo Tanaka

Base Trait

Hull Crusher
Torpedo damage
+5%

Skills

Subsurface Venture
Torpedo launchers reload time
-12%
Torpedo speed
+4kt
Reload time of destroyer's main guns
+10%
Fragile Threat
Detectability of destroyers
-10%
Maximum HP
-10%
Torpedo Safari
Torpedo range
+16%
Range of destroyer's main guns
-7%
Destroy or be Destroyed
Maximum destroyer speed
+7%
Shell grouping of destroyer's main guns
-10%
Give me Speed
Passive – Engine boost reload time
-20%
Passive – Engine boost duration
20%
Passive – Engine Boost Charges
+2
Active – Maximum destroyer speed
+10% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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