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Z39 1
Submitted by
Hiunors
November 4, 2020
rec2IGMgISIL9gxTy
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VI
VI
Z-39
Z-39
Modifications
Slot
Contact Is Imminent
Torpedo speed
+4 kt
Slot
Before It's Too Late
Torpedo detectability range
+10%
Slot
On Alert
Rudder shift time
-4.5%
Slot
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Slot
Give me Speed
Passive – Engine boost reload time
-20%
Passive – Engine boost duration
20%
Passive – Engine Boost Charges
+2
Active – Maximum destroyer speed
+10% (7.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Erich Bey
Base Trait
Shifty
Detectability of destroyers
-6%
Skills
Contact Is Imminent
Torpedo speed
+4 kt
Before It's Too Late
Torpedo detectability range
+10%
On Alert
Rudder shift time
-4.5%
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Give me Speed
Passive – Engine boost reload time
-20%
Passive – Engine boost duration
20%
Passive – Engine Boost Charges
+2
Active – Maximum destroyer speed
+10% (7.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
Inspirations
Thomas Kinkaid
Auditory Stimulus
Sonar reload time
-6%
Isoroku Yamamoto
Right Through
Cruiser's AP shells penetration multiplier
+6%
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Results
Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
–
–
–
Alpha Strike
–
–
–
DPM
–
–
–
Fire/Salvo Chance
–
–
–
Torp Reaction Time
–
–
–
Survivability
Hit Points
-
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Maneuverability
Max Speed
-
-
Rudder Shift Time
-
-
Concealment
Sea
-
-
Air
-
-
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