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Sinop build, but with extra tankiness instead of extra accuracy, so you become SinOP and you can brawl the f*ck out of everything with a minimal health loss, even fires are not that scary; a fire normally deals 11700 damage, but in this set-up it only inflicts 6731 damage in 51secs; then you also have the best damage cons, 5 - 32.3s reload with flag. And if you need to, you have 4 heals with 10010hp potential each, with a quick 68.4s reload too. Tank dmg for your poor Colorados, they can't
A high-speed battleship project, armed with 406 mm guns that were developed right before the beginning of World War I. Her advantages included well-designed armor protection and a strong secondary battery.View Ship
Increase the main battery traverse speed of your battleship.
Reduce burning damage to your ship.
Like a Rock
Reduce incoming damage to your battleship.
Aiming Systems Mod. 1
Dispersion of main battery
Torpedo tubes traverse speed
Secondary Battery firing range
Dispersion of secondary battery
Damage Control System Mod. 2
Target Acquisition System Mod. 1
Torpedo visibility range
Range of guaranteed acquisition of ships (RGA)
Not the One for Nuisance
Risk of flooding and torpedo damage to the citadel
Traverse speed of destroyer's guns
Traverse speed of cruiser and battleship guns
Damage Control Party reload time
Damage Control Party duration
Repair Party reload time
Amount of HP recovered
Fight Fire with Fire
Passive – Burning damage to your ship
Traverse speed of battleship's guns
Burning damage to your ship
Like a Rock
Incoming damage to your battleship
Incoming fire dispersion
High Explosive Shell
Armor Piercing Shell
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