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FIRE FIRE FIRE

HE all the way close quarters

March 22, 2021
rec56VM1iZHZkiMft
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IV

IV

Acasta

Acasta

Modifications

Slot
Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Slot
Arsonist
Cruiser's main gun HE shells damage
+10%
Chance of a fire being caused by the cruiser's HE shells
+10%
Incoming damage for cruisers
+10%
Slot
Armed and Ready
Incoming fire dispersion
+4.5%
Slot
Destroy or be Destroyed
Maximum destroyer speed
+7%
Shell grouping of destroyer's main guns
-10%
Slot
Fight Fire with Fire
Passive – Burning damage to your ship
-20%
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Abraham V. Hellsinger

Base Trait

Exhaust fumes
Smoke screen radius
+20%

Skills

Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Arsonist
Cruiser's main gun HE shells damage
+10%
Chance of a fire being caused by the cruiser's HE shells
+10%
Incoming damage for cruisers
+10%
Armed and Ready
Incoming fire dispersion
+4.5%
Destroy or be Destroyed
Maximum destroyer speed
+7%
Shell grouping of destroyer's main guns
-10%
Fight Fire with Fire
Passive – Burning damage to your ship
-20%
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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