3
+1
Oops! Something went wrong while submitting the form.

The Mainz Mauler

Dec 13, 2021
Hybrid
Recently Added

Build Information

Builder
Versengeteriks
wargaming
Wargaming Staff
Xbox
Spain
Builds Created
3
Upvotes Received
5
Personal Rating
1543
Rating Label
Good
Builder
Versengeteriks
Non-Member
Build Notes

Hybrid fleet defense.
Anti DD: fast rotation and reload mains. Extended 2ndry and fast torp reload build.

Also good as a floating bomb vs enemy packs
"get in close and fire EVERYTHING!"

Ship
VII
Mainz
VII
Mainz
Mainz

The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Clara N. Teslau
Midnight Oil
Reduce rudder shift time and increase main battery traverse speed
View Commander
Close Button
Charles Madden
Aim n' Fire
Decrease reload time and increase traverse speed for main abttery.
Inspiration 1
Close Button
Franz von Hipper
Elbowroom
Increase secondary battery range.
Inspiration 2

Build Statistics

Modifications
Secondary Battery Mod. 2
+20%
Secondary battery firing range
-20%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Gun Fire Control System Mod. 2
+5%
Range of main guns
Skills
Boomsticks
-10%
Reload time of battleship's main guns
-15%
Torpedo launders reload time
-10%
Shell grouping of battleship's main guns
Porcupine
+12%
Range of secondary guns
+15%
Shell grouping of secondary battery
-18%
Dispersion of secondary battery
Firefighter
-15%
Damage Control Party reload time
-15%
Risk of catching fire
-40%
Damage Control Party duration
Master Mechanic
-10%
Repair Party reload time
+10%
Amount of HP recovered
+2
Repair Party charges
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Midnight Oil
+3%
Main battery traverse speed
-3%
Rudder shift time
Aim n' Fire
+5%
Main battery traverse speed
-3%
Main battery reload time
Elbowroom
+15%
Range of secondary guns
+5%
Shell grouping of secondary armament
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing