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time to ruin someones day!

Oct 20, 2020
Recently Added

Build Information

Builder
Mccarthysteven42
wargaming
Wargaming Staff
Builds Created
94
Upvotes Received
298
Personal Rating
Rating Label
Builder
mccarthysteven42
Non-Member
Build Notes

Ship
V
Pensacola
V
Pensacola
Pensacola

The first U.S Navy cruiser built under the limitations of the Washington Naval Treaty with powerful artillery but weak armor, which was a characteristic of such ships. The cruiser was armed with 203mm main guns, on the basis of which she was redesignated as a heavy cruiser soon after commisioning. However, the ship's armor actually corresponded to that of a light cruiser.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Norman Scott
Directed Impact
Increase the shell grouping of your cruiser's main guns.
View Commander
Close Button
Isoroku Yamamoto
Right Through
Enhance the armor-piercing capabilities of your cruiser's shells.
Inspiration 1
Close Button
Gunther Lutjens
Gimlet
Increase AP shell damage of your cruiser.
Inspiration 2

Build Statistics

Modifications
Main Battery Mod. 2
+15%
Main battery traverse speed
+5%
Main battery reload time
Damage Control System Mod. 2
-15%
Fire duration
-15%
Flood duration
No Mod Selected
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Equilibrium of Power
+30%
Passive – Armor penetration of HE shells of your cruiser
-10%
Passive – Cruiser's main gun HE shell damage
-50%
Passive – Chance of a fire being caused by the cruiser's HE shells
Base Traits
Directed Impact
+5%
Shell grouping of cruiser's main guns
Right Through
+6%
Cruiser's AP shells penetration multiplier
Gimlet
+5%
Cruiser's main gun AP shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing