2
+1
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Hit Hard. Hit Often. Fletcher Gunboat Build

Stay back and wait for enemy destroyers start to cap then go in for the kill. Rapid fire guns with great turret rotation speed means your sailing Rambo in boat form. Works even better paired with a friendly Destroyer of Carrier to spot targets.

May 3, 2021
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VII

VII

Fletcher

Fletcher

Modifications

Slot
Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Slot
Look at Me Now
Sea detectability range
-6%
Slot
A Thousand Cuts
Reload time of destroyer's main guns
-8%
Reload time of secondary battery
-8%
Slot
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Slot
Leviathan
Passive – Maximum HP
+10%
Passive – Maximum movement speed
-12%
Active – Rudder shift time
-20% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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William Halsey

Base Trait

I Mean Harm
Destroyer's main gun AP shells damage
+5%

Skills

Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Look at Me Now
Sea detectability range
-6%
A Thousand Cuts
Reload time of destroyer's main guns
-8%
Reload time of secondary battery
-8%
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Leviathan
Passive – Maximum HP
+10%
Passive – Maximum movement speed
-12%
Active – Rudder shift time
-20% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%

Inspirations

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Results

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-