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Witherer Speedrun

Jul 26, 2021
Hybrid
Recently Added

Build Information

Builder
CVsOPplisNERF
Playstation
Italy
Builds Created
108
Upvotes Received
880
Personal Rating
Rating Label
View Profile
Builder
CVsOPplisNERF
Non-Member
Build Notes

8 shells with 16% fire chance each (55.4% per salvo counting fire resistance) every 4s. Guns reach out to 13.3km (epic flag slotted) with better ballistics than most cruisers. Also the ship doesn't have a citadel, but some 50mm plates here and there to help you survive during the battle, you can also use heals (recommended) and abuse Trub's base trait that decreses incoming damage; with propulsion mod then you have pretty much the best acceleration in the game besides RN DDs in order to juke very easily, but unlike those, you'll reach 44.3 knots with ease, and you also have 2 rapid cooldown engine boosts (128.3s). Used steering gears in the 3rd slot to mitigate the only weakness of the ship, garbage agility. But then again you play this thing like a light cruiser, so not a problem. Most people can't lead ships faster than 40knots, so usually you do not stop, but you rather keep going straight and steer a bit. Enemies have a dispersion debuff too, +8.5%. Torps: you do have these, but they are there as a deterrent for ships that may ambush you. Basically, this build gives you a ship virtually indestructible with also so much firepower that scares anything.

Ship
Khabarovsk
Khabarovsk
Khabarovsk

The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Vladimir Trubetskoy
The Battle Rages On
Reduce incoming damage to your destroyer.
View Commander
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 1
Close Button
Phillip Vian
Casual Avoidance
Increase the dispersion of incoming shells.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Observant Rage
-8%
Reload time of destroyer's main guns
+15%
Torpedo detectability range
+10%
Rudder shift time
Mortar
+10%
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+4%
Detectability of destroyers
Playing with Fire
+5%
Range of destroyer's main guns
+8%
Chance of a fire being caused by the destroyer's HE shells
-30%
Destroyer's main gun HE shells damage
Cloudy Daze
-25%
Engine Boost reload time
-20%
Smoke screen dispersion time
-20%
Smoke screen deployment time
Unstoppable
-15%
Passive – Engine repair time
-50% (7.5 km)
Active – Damage Control Party reload time
Base Traits
The Battle Rages On
-8%
Incoming damage to your destroyer
Built to Last
+400
HP per ship tier
Casual Avoidance
+4%
Incoming fire dispersion
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Stock Key Stats
RPM
-
HE Alpha Strike
-
HE DPM
-
AP Alpha Strike
-
AP DPM
-
Fire/Salvo Chance
-
Torpedo Reaction Time
-
Stock Survivability
Hitpoints
-
Armor
-
Torpedo Reduction
-
Aircraft
Torpedo Bombers
Hitpoints
-
-
Max Speed
-
-
Attack Unit Size
-
-
Squadron Size
-
-
Detectability Range
-
-
Restoration Time
-
-
Torpedo Damage
-
-
Torpedo Speed
-
-
Torpedo Range
-
-
Dive Bombers
Hitpoints
-
-
Max Speed
-
-
Attack Unit Size
-
-
Squadron Size
-
-
Detectability Range
-
-
Restoration Time
-
-
Bomb Damage
-
-
Fire Chance
-
-
Armament
Main Battery
Firing Range
-
Reload Time
-
Traverse Speed
-
HE Shell Damage
-
HE Fire Chance
-
AP Shell Damage
-
Torpeodes
Reload Time
-
Max Damage
-
Detectability Range
-
Firing Range
-
Torpedo Speed
-
Secondary Battery 1
Firing Range
-
Reload Time
-
Max Damage
-
Fire Chance
-
Secondary Battery 2
Firing Range
-
Reload Time
-
Max Damage
-
Fire Chance
-
Stock Anti-Aircraft Armament
Suite 1
Range
-
DPS
-
Suite 2
Range
-
DPS
-
Suite 3
Range
-
DPS
-
Suite 4
Range
-
DPS
-
Stock Maneuverability
Max Speed
-
Turning Circle
-
Rudder Shift Time
-
Stock Concealment
Sea Detectability
-
Air Detectability
-
Smoke Firing Detectability
-
Build Key Stats
RPM
-
-
HE Alpha Strike
-
-
HE DPM
-
-
AP Alpha Strike
-
-
AP DPM
-
-
Fire/Salvo Chance
-
-
Torpedo Reaction Time
-
-
Build Survivability
Hitpoints
-
-
Armor
-
-
Torpedo Reduction
-
-
Aircraft
Torpedo Bombers
Hitpoints
-
Max Speed
-
Attack Unit Size
-
Squadron Size
-
Detectability Range
-
Restoration Time
-
Torpedo Damage
-
Torpedo Speed
-
Torpedo Range
-
Dive Bombers
Hitpoints
-
Max Speed
-
Attack Unit Size
-
Squadron Size
-
Detectability Range
-
Restoration Time
-
Bomb Damage
-
Fire Chance
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
Traverse Speed
-
-
HE Shell Damage
-
-
HE Fire Chance
-
-
AP Shell Damage
-
-
Torpeodes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Firing Range
-
-
Torpedo Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Build Anti-Aircraft Armament
Suite 1
Range
-
-
DPS
-
-
Suite 2
Range
-
-
DPS
-
-
Suite 3
Range
-
-
DPS
-
-
Suite 4
Range
-
-
DPS
-
-
Build Maneuverability
Max Speed
-
-
Turning Circle
-
-
Rudder Shift Time
-
-
Build Concealment
Sea Detectability
-
-
Air Detectability
-
-
Smoke Firing Detectability
-
-