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(Updated) Cruiser Khaba

Apr 2, 2022
Survivalist
Recently Added

Build Information

Builder
xIr0nyyy
wargaming
Wargaming Staff
United States
Builds Created
34
Upvotes Received
71
Personal Rating
1430
Rating Label
Good
Builder
xIr0nyyy
Non-Member
Build Notes

I substitute Piercer with Perceptive.

So this build takes account for the long range of Khaba’s guns, the speed of her acceleration and deceleration, and her 50 mm plating. Just angle your ship towards enemy and juke shells by alternating between 1/4 speed and Full Back. You should be able to make shells miss and when they hit, they either bounce or get (fairly) neutralized by 50mm of steel. Farm with HE and get salty mail. Don’t forget broadside ships get punished by AP.

Ship
Khabarovsk
Khabarovsk
Khabarovsk

The ship was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armour and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Rumble
Robotic Breadth
Increase the main battery range of your destroyer.
View Commander
Close Button
Vladimir Trubetskoy
The Battle Rages On
Reduce incoming damage to your destroyer.
Inspiration 1
Close Button
Louis Violette
I Disappear
Reduce the duration of increased detectability of your destroyer after firing the main guns.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Gun Fire Control System Mod. 2
+5%
Range of main guns
Skills
Quick Fix
-8%
Incoming splash damage
Look at Me Now
-6%
Sea detectability range
Piercer
+4%
Penetration multiplier
Sidestep
+12%
Range of destroyer's main guns
+5%
Incoming fire dispersion
+10%
Rudder shift time
Rather be Torching
+4%
Passive – Chance of a fire being caused by the destroyer's HE shells
-7%
Passive – Destroyer's main gun HE shells damage
-30% (3.5 km)
Active – Destroyer's detectability time after firing main guns
Base Traits
Robotic Breadth
+6%
Range of destoryer's main guns
The Battle Rages On
-8%
Incoming damage to your destroyer
I Disappear
-25%
Destroyer's detectability time after firing main guns.
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing