8
+1
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yes shoot me pliz, let's see how your aim is

you're going at 45 or more knots without speed boost, then if you want to use that I improve it Of course heal is highly recommended as it's more useful, and yes, smoke screen can save your ass, but if you're in a situation where you need smoke to disengage, then you don't know how to play khaba, or you made a trash move/decision

January 18, 2021
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Khabarovsk

Khabarovsk

Modifications

Slot
Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Slot
Mortar
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+10%
Detectability of destroyers
+10%
Slot
Playing with Fire
Range of destroyer's main guns
+5%
Chance of a fire being caused by the destroyer's HE shells
+8%
Destroyer's main gun HE shells damage
-30%
Slot
Cloudy Daze
Engine Boost reload time
-25%
Smoke screen dispersion time
-20%
Smoke screen deployment time
-20%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Gun Fire Control System Mod. 2
Range of main guns
+5%
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Vladimir Trubetskoy

Base Trait

The Battle Rages On
Incoming damage to your destroyer
-8%

Skills

Observant Rage
Reload time of destroyer's main guns
-8%
Torpedo detectability range
+15%
Rudder shift time
+10%
Mortar
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+10%
Detectability of destroyers
+10%
Playing with Fire
Range of destroyer's main guns
+5%
Chance of a fire being caused by the destroyer's HE shells
+8%
Destroyer's main gun HE shells damage
-30%
Cloudy Daze
Engine Boost reload time
-25%
Smoke screen dispersion time
-20%
Smoke screen deployment time
-20%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Gun Fire Control System Mod. 2
Range of main guns
+5%

Inspirations

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Results

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-