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Kiting New Orleans

March 31, 2021
rec9oq3oDNvN6yQLj
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VI

VI

New Orleans

New Orleans

Modifications

Slot
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Slot
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Slot
Velocious
Maximum movement speed
+4%
Slot
Steer Clear
Rudder shift time
-7%
Steering gear repair time
-7%
Slot
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)
Slot
1
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
No Mod Selected
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Thomas Kinkaid

Base Trait

Auditory Stimulus
Sonar reload time
-6%

Skills

Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Velocious
Maximum movement speed
+4%
Steer Clear
Rudder shift time
-7%
Steering gear repair time
-7%
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)
Main Battery Mod. 2
Main battery traverse speed
+15%
Main battery reload time
+5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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