1
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Max range RU DD

Haha you can’t hit me

November 27, 2020
recACbAe4wGv6K6YH
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VII

VII

Tashkent

Tashkent

Modifications

Slot
Quick Fix
Incoming splash damage
-8%
Slot
Flank Speed
Maximum destroyer speed
+7%
Rudder shift time
+5%
Slot
Glass Cannon
Shell grouping of destroyer's main guns
+12%
Dispersion of main battery
-5%
Maximum HP
-5%
Slot
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Slot
Rather be Torching
Passive – Chance of a fire being caused by the destroyer's HE shells
+4%
Passive – Destroyer's main gun HE shells damage
-7%
Active – Destroyer's detectability time after firing main guns
-30% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Rumble

Base Trait

Robotic Breadth
Range of destoryer's main guns
+6%

Skills

Quick Fix
Incoming splash damage
-8%
Flank Speed
Maximum destroyer speed
+7%
Rudder shift time
+5%
Glass Cannon
Shell grouping of destroyer's main guns
+12%
Dispersion of main battery
-5%
Maximum HP
-5%
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Rather be Torching
Passive – Chance of a fire being caused by the destroyer's HE shells
+4%
Passive – Destroyer's main gun HE shells damage
-7%
Active – Destroyer's detectability time after firing main guns
-30% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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