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Burning Crusade

Jun 26, 2021
DPM
Recently Added

Build Information

Builder
XboxLangor
Xbox
United States
Builds Created
15
Upvotes Received
29
Personal Rating
Rating Label
View Profile
Builder
XboxLangor
Non-Member
Build Notes

In this build for the Conqueror we are set up as a support role. You inflict high damage salvo's thanks to Galler and Big Seven, with a extremely high fire chance. We use Aiming Systems, Flammable Cannonier, Marksmanship and Cunningham inspiration to ensure our rounds hit our target. Damage Control and Fight Fire with Fire help to negate HE spam along with your extremely good heal stacked with Master Mechanic. Don't be afraid to burn for awhile, and then use your Repair Kit to heal all the damage back up to full hit points. To help us get into positions we keep a good concealment with Concealment Systems. You will want to set battleships on fire, and the rotate to the next while letting fire damage do the majority of the work. But if you see a cruiser or a close broadside battleship, do not be afraid to switch to AP. You can also delete destroyers with one salvo in this build if you land on your target. The Conqueror cannot take hits very well the majority of the time, and your turret transverse is awful in this build, so it is important you plan your next steps ahead of time and maintain a support role.

Ship
Conqueror
Conqueror
Conqueror

This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project featured twelve 419 mm main guns, the strongest broadside of any Royal Navy vessel.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
AL Nelson
Like a Rock
Reduce incoming damage to your battleship.
View Commander
Close Button
Andrew Cunningham
Concentrated Devastation
Increase main battery precision of your battleship.
Inspiration 1
Close Button
Lev Galler
Flaming Arrow
Increase your battleship's HE shell damage.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Damage Control System Mod. 2
-15%
Fire duration
-15%
Flood duration
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
AA Guns Mod. 3
+25%
Average AA damage
Skills
Flammable Cannonier
+8%
Range of battleship's main guns
+5%
Shell grouping of battleship's main guns
+13%
Risk of catching fire
Big Seven
+16%
Battleship's main gun AP shells damage
+16%
Battleships main gun HE shell damage
-15%
Armor penetration of your battleship's shells
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Master Mechanic
-10%
Repair Party reload time
+10%
Amount of HP recovered
+2
Repair Party charges
Fight Fire with Fire
-20%
Passive – Burning damage to your ship
Base Traits
Like a Rock
-6%
Incoming damage to your battleship
Concentrated Devastation
+5%
Precision of battleship's main guns
Flaming Arrow
+5%
Battleship's main gun HE shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Stock Key Stats
RPM
-
HE Alpha Strike
-
HE DPM
-
AP Alpha Strike
-
AP DPM
-
Fire/Salvo Chance
-
Torpedo Reaction Time
-
Stock Survivability
Hitpoints
-
Armor
-
Torpedo Reduction
-
Aircraft
Torpedo Bombers
Hitpoints
-
-
Max Speed
-
-
Attack Unit Size
-
-
Squadron Size
-
-
Detectability Range
-
-
Restoration Time
-
-
Torpedo Damage
-
-
Torpedo Speed
-
-
Torpedo Range
-
-
Dive Bombers
Hitpoints
-
-
Max Speed
-
-
Attack Unit Size
-
-
Squadron Size
-
-
Detectability Range
-
-
Restoration Time
-
-
Bomb Damage
-
-
Fire Chance
-
-
Armament
Main Battery
Firing Range
-
Reload Time
-
Traverse Speed
-
HE Shell Damage
-
HE Fire Chance
-
AP Shell Damage
-
Torpeodes
Reload Time
-
Max Damage
-
Detectability Range
-
Firing Range
-
Torpedo Speed
-
Secondary Battery 1
Firing Range
-
Reload Time
-
Max Damage
-
Fire Chance
-
Secondary Battery 2
Firing Range
-
Reload Time
-
Max Damage
-
Fire Chance
-
Stock Anti-Aircraft Armament
Suite 1
Range
-
DPS
-
Suite 2
Range
-
DPS
-
Suite 3
Range
-
DPS
-
Suite 4
Range
-
DPS
-
Stock Maneuverability
Max Speed
-
Turning Circle
-
Rudder Shift Time
-
Stock Concealment
Sea Detectability
-
Air Detectability
-
Smoke Firing Detectability
-
Build Key Stats
RPM
-
-
HE Alpha Strike
-
-
HE DPM
-
-
AP Alpha Strike
-
-
AP DPM
-
-
Fire/Salvo Chance
-
-
Torpedo Reaction Time
-
-
Build Survivability
Hitpoints
-
-
Armor
-
-
Torpedo Reduction
-
-
Aircraft
Torpedo Bombers
Hitpoints
-
Max Speed
-
Attack Unit Size
-
Squadron Size
-
Detectability Range
-
Restoration Time
-
Torpedo Damage
-
Torpedo Speed
-
Torpedo Range
-
Dive Bombers
Hitpoints
-
Max Speed
-
Attack Unit Size
-
Squadron Size
-
Detectability Range
-
Restoration Time
-
Bomb Damage
-
Fire Chance
-
Armament
Main Battery
Firing Range
-
-
Reload Time
-
-
Traverse Speed
-
-
HE Shell Damage
-
-
HE Fire Chance
-
-
AP Shell Damage
-
-
Torpeodes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Firing Range
-
-
Torpedo Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Build Anti-Aircraft Armament
Suite 1
Range
-
-
DPS
-
-
Suite 2
Range
-
-
DPS
-
-
Suite 3
Range
-
-
DPS
-
-
Suite 4
Range
-
-
DPS
-
-
Build Maneuverability
Max Speed
-
-
Turning Circle
-
-
Rudder Shift Time
-
-
Build Concealment
Sea Detectability
-
-
Air Detectability
-
-
Smoke Firing Detectability
-
-