Survivalist Build
3
+1
Oops! Something went wrong while submitting the form.

Mathematically Correct Tank

A copy of my Hipper Division Tank build, but optimised for Siegfried. You see, I did the math ;) Do note that just like on the Hipper build, Acoustic Chamber and Fixated are interchangeable depending on whether you want to play more offensive or defensive role in your division. Similarly, feel free to choose what fits your playstyle in the third modification slot. Note: This was done assuming that damage reduction is calculated multiplicatively, like concealment is. First of all, Siegfried's base hp is high enough that a maxed out Hyde will provide a greater hp boost than Sims: 55.000 + (400 * 7 = 2.800) = 57.800 55.00 * 1.06 = 58.300 Additionally, only from 46.668 Base HP does Hyde surpass Sims in effectiveness: 46.667 + (400 * 7 = 2.800) = 49.476 46.667 * 1.06 = 49.476 Next up is damage reduction (DR), were there's two options with inspirations: Hyde (6% HP) and Camponi (4% damage reduction), with the other DR sources being Vice Defence (16%), By the Book (20%) and Aegis (6%). Here I will be calculating effective HP for both options, both with and without By the Book active: With BtB: @Hyde: 58.300 / (0,84 * 0,80 * 0,94 = 0,631) = 92.293 effective HP. @Camponi: 55.000 / (0,84 * 0,80 * 0,94 * 0,96 = 0,601) = 90.697 Effective HP. Without BtB: @Hyde: 58.000 / (0,84 * 0,94 = 0,789) = 73.835 Effective HP. @Camponi: 55.000 / (0,84 * 0,94 * 0,96 = 0,758) = 72.557 Effective HP Even fires, which deal percentual damage based on max HP (18% per minute), do not make the Campoli build better at any point. For a tank build, Hyde/Sims + Sansonetti is the way to go.

October 12, 2021
recAkI7u9eQ0Dz3Z4
Siegfried

VII

VII

Siegfried

Siegfried

Modifications

Slot
1
Aiming Systems Mod. 1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Steering Gears Mod. 3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
4
Main Battery Mod. 3
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%

Latest Siegfried Builds

BRAWLING SIEGFRED
Ingenious
Full Speed Ahead
Sponge
Steer Clear
Fully Packed
See Build Details
Accuracy specialization
Beyond Range
Ghost
Punch Through
Fixated
Fully Packed
See Build Details
Authentic Siegfried
Beyond Range
Ghost
Punch Through
Fixated
Fully Packed
See Build Details
German Stealth Cruiser
Beyond Range
Ghost
Fortified
Fixated
Refill Station
See Build Details
Siegfried(Mini Bismarck Edition)
Brawler
Crisscross
On Second Thought...
Reaching Out XXL
Will to Rebuild
See Build Details
AL Hipper

AL Hipper

Base Trait

Firewall
Burning damage to your ship
-10%

Skills

Ingenious
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.6º/s
Full Speed Ahead
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Vice Defense
Vice Defense
Incoming damage for cruisers
-16%
Damage Control Party reload time
+25%
Acoustic Chamber
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
By the Book
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)

Inspirations

Build Stats

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-