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Max Hp

Mar 5, 2022
Survivalist
Recently Added

Build Information

Builder
Acer
wargaming
Wargaming Staff
Builds Created
10
Upvotes Received
11
Personal Rating
Rating Label
Builder
Acer
Non-Member
Build Notes

Ship
VII
Hipper
VII
Hipper
Hipper

A heavy cruiser that was as good as most ships of this type in terms of speed and armament power. The ship boasted distinct advantages typical of the German Navy ships, i.e. an advanced gun fire control system and a high level of survivability. Those advantages were based on the ship's decent protection, rugged construction, and elaborate subdivision into compartments.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
AL Hipper
Firewall
Reduce burning damage to your ship.
View Commander
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 1
Close Button
Henry J. Hide
Wrenchman extraordinaire
Increase your ship's hit points.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Ingenious
-7%
Incoming splash damage
+1.6º/s
Traverse speed of cruiser's guns
Full Speed Ahead
+5%
Maximum cruiser speed
-10%
Rudder shift time
Vice Defense
-16%
Incoming damage for cruisers
+25%
Damage Control Party reload time
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
By the Book
-12%
Passive – Damage Control Party reload time
+8%
Passive – Damage Control Party duration
-20% (3.5 km)
Active – Incoming damage for cruisers
Base Traits
Firewall
-10%
Burning damage to your ship
Built to Last
+400
HP per ship tier
Wrenchman extraordinaire
+6%
Maximum HP
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing