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italian stallion on roids part 2

Oct 20, 2020
Recently Added

Build Information

Builder
Mccarthysteven42
wargaming
Wargaming Staff
Builds Created
94
Upvotes Received
298
Personal Rating
Rating Label
Builder
mccarthysteven42
Non-Member
Build Notes

Ship
VII
Roma
VII
Roma
Roma

A Littorio-class battleship. She carried powerful main battery guns for a ship of her size, was protected by reliable side armor, and had good torpedo protection. However, the ship did not have good AA capabilities to efficiently counteract airstrikes.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Inigo Campioni
Spartan
Reduce incoming damage to your ship.
View Commander
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 1
Close Button
Franz von Hipper
Elbowroom
Increase secondary battery range.
Inspiration 2

Build Statistics

Modifications
Main Battery Mod. 2
+15%
Main battery traverse speed
+5%
Main battery reload time
Damage Control System Mod. 2
-15%
Fire duration
-15%
Flood duration
Target Acquisition System Mod. 1
+20%
Spotting range
+20%
Torpedo visibility range
+50%
Range of guaranteed acquisition of ships (RGA)
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Burn It Down XXL
+2%
Chance of a fire being caused by HE shells
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Velocious
+5%
Maximum movement speed
Reaching Out XXL
+4%
Range of main guns
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Spartan
-4%
Damage to your ship
Built to Last
+400
HP per ship tier
Elbowroom
+15%
Range of secondary guns
+5%
Shell grouping of secondary armament
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing