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My Slam-Dunkque Sniper

Jun 11, 2022
Sniper
Recently Added

Build Information

Builder
FirstSeaLord_Jellicoe
wargaming
Wargaming Staff
Playstation
United Kingdom
Builds Created
1
Upvotes Received
2
Personal Rating
Rating Label
Builder
FirstSeaLord_Jellicoe
Non-Member
Build Notes

I don’t really buy event Commanders so this has always and at least for now will remain my main Dunkerque build, I don’t aim to make THE best build for her performance when sniping, I simply find this works best for me out of the builds I have tried. Cunningham keeps your shells (mostly) on target even when you’re at the max firing range. Revel could be exchanged for Madden depending on who you have ranked higher (I used Madden myself until recently). I feel Madden doesn’t lose much over Revel just the secondary battery bonus doesn’t really matter on this ship so why not get a bit of extra reload time reduction with Revel!
I often start matches, even top tier, reversing just a bit, I like to use this build for early picks on ships making their way into positions thanks to the extensive firing range, I will creep forward as my team needs me, which propulsion mod helps with. I do often watch for flanking as these are the Dunkerque’s biggest vulnerability, your bow is good enough to tank at the longer ranges and “Not the One for Nuisance” will help with fire damage or flooding if there’s a carrier launching torpedo runs. Good to just play patient with this build, you’re often going to get the best results as a second-line ship, whilst some players you encounter may hope for a battleship to be pushing, I find with Dunkerque you’ll have some issues making that work in your favour (it’s a case-by-case basis though). This build does work well enough when you need to get stuck in, with great AP damage and Penetration you will have plenty of chunky salvos along with the still workable mobility even with “Marksmanship” and “Gyrating Drillbits” taking effect. I don’t really like using Meglomania on this ship, you lose enough survivability to impact how aggressive you can be, that -5% health means a lot in a relatively weak Battleship, someone plugging your side with holes will be much more impactful on your game even if it seems like a pretty small sacrifice of max HP. I just thought I’d share the build I use when running my absolute favourite ship in the game! Hope it bears fruit for those willing to give it a try, I wish you fair seas Commanders!

Ship
V
Dunkerque
V
Dunkerque
Dunkerque

A high-speed battlecruiser designed to counter German heavy cruisers. The ship had good torpedo protection, carried numerous dual-purpose guns and had powerful horizontal armor. Her main turrets were placed in the fore end thus making any aft firing scenarios impossible.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Robert Jaujard
Borer
Increase your battleship's AP shell penetration.
View Commander
Close Button
Andrew Cunningham
Concentrated Devastation
Increase main battery precision of your battleship.
Inspiration 1
Close Button
Paolo Di Revel
Time is of the Essence
Quicken the reload time of your battleship's main guns
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
No Mod Selected
No Mod Selected
Skills
Not the One for Nuisance
-8%
Risk of catching fire
-8%
Risk of flooding and torpedo damage to the citadel
Gyrating Drillbits
+10%
Battleship's main gun AP shells damage
+1.5º/s
Traverse speed of battleship's guns
-10%
Maximum battleship speed
Marksmanship
-10%
Dispersion of main battery
+10%
Rudder shift time
Reaching Out XXL
+4%
Range of main guns
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Borer
+6%
Battleship's AP shells penetration multiplier
Concentrated Devastation
+5%
Precision of battleship's main guns
Time is of the Essence
-6%
Reload time of battleship's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing