3
+1
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non-stop push at low tiers

lol, tier III and IV are both amazing, your team and the enemy team is full of potatoes that don't even know how to shoot, and you do everything, is like AI, but more fun and you earn more xp and credits :) I USED HALLOWEEN NASSAU THAT HAVES ALL THE MODS. THIS IS NOT A MISTAKE

January 19, 2021
recDiRxETaJRDF370
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III

III

Nassau

Nassau

Modifications

Slot
Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Slot
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Slot
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Slot
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Slot
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Slot
1
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Artillery Plotting Room Mod. 2
Dispersion of Main Battery
-11%
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AL Scharnhorst

Base Trait

Sniper
Reduce your ship's main battery shells dispersion.
-4%

Skills

Brawler
Reload time of battleship's main guns
-10%
Torpedo detectability range
+15%
Range of battleships main guns
-10%
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+10%
Active – Battleship's main gun damage
+15% (7.5 km)
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Artillery Plotting Room Mod. 2
Dispersion of Main Battery
-11%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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