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Fire !

November 14, 2020
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VII

VII

Charles Martel

Charles Martel

Modifications

Slot
Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Slot
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Slot
Punch Through
Cruiser's main gun AP shells damage
+10%
Cruiser's AP shells penetration multiplier
+6%
Slot
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Slot
Refill Station
Passive – Reload time of your cruiser's main guns
-10%
Active – Range of cruiser's main guns
+10% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Andre Lemmonier

Base Trait

Window of Opportunity
Cruiser's detectability time after firing main guns
-25%

Skills

Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Igniter
Chance of a fire being caused by the cruiser's HE shells
+3%
Punch Through
Cruiser's main gun AP shells damage
+10%
Cruiser's AP shells penetration multiplier
+6%
Fixated
Shell grouping of cruiser's main guns
+5%
Dispersion of main battery
-5%
Refill Station
Passive – Reload time of your cruiser's main guns
-10%
Active – Range of cruiser's main guns
+10% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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