2
+1
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Go Speed Racer

This is a powerful hit and run build. Incredible speed, plus high incoming fire dispersion makes for an insanely difficult target to hit. Minor modifications to the build can be made to fit your taste. Also, the ability to go undetected after 9 seconds is powerful.

April 3, 2021
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VII

VII

Le Fantasque

Le Fantasque

Modifications

Slot
Quick Fix
Incoming splash damage
-8%
Slot
Flank Speed
Maximum destroyer speed
+7%
Rudder shift time
+5%
Slot
Glass Cannon
Shell grouping of destroyer's main guns
+12%
Dispersion of main battery
-5%
Maximum HP
-5%
Slot
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Slot
Rather be Torching
Passive – Chance of a fire being caused by the destroyer's HE shells
+4%
Passive – Destroyer's main gun HE shells damage
-7%
Active – Destroyer's detectability time after firing main guns
-30% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Louis Violette

Base Trait

I Disappear
Destroyer's detectability time after firing main guns.
-25%

Skills

Quick Fix
Incoming splash damage
-8%
Flank Speed
Maximum destroyer speed
+7%
Rudder shift time
+5%
Glass Cannon
Shell grouping of destroyer's main guns
+12%
Dispersion of main battery
-5%
Maximum HP
-5%
Sidestep
Range of destroyer's main guns
+12%
Incoming fire dispersion
+5%
Rudder shift time
+10%
Rather be Torching
Passive – Chance of a fire being caused by the destroyer's HE shells
+4%
Passive – Destroyer's main gun HE shells damage
-7%
Active – Destroyer's detectability time after firing main guns
-30% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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