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The alternative Orkan Build

Rudder focused build, helps for dodging ranged fire as well as gives you good use of a frontal attack as you can wobble fire without opening up your broadside and presenting a bigger target. Concealment isn’t amazing but you have your radar if needed. I found that standard build is good in a division but this gives Orkan a different playstyle as you can also lob shells in at range while dodging easily.

April 3, 2021
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VI

VI

Orkan

Orkan

Modifications

Slot
Contact Is Imminent
Torpedo speed
+4 kt
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Twist n' Track
Traverse speed of destroyer's guns
+3.5º/s
Slot
Cloudy Daze
Engine Boost reload time
-25%
Smoke screen dispersion time
-20%
Smoke screen deployment time
-20%
Slot
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
3
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
Slot
No Mod Selected
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Jerzy Swirski

Base Trait

Hide'n'Seek
Sea detectability range
-5%

Skills

Contact Is Imminent
Torpedo speed
+4 kt
Look at Me Now
Sea detectability range
-6%
Twist n' Track
Traverse speed of destroyer's guns
+3.5º/s
Cloudy Daze
Engine Boost reload time
-25%
Smoke screen dispersion time
-20%
Smoke screen deployment time
-20%
Unstoppable
Passive – Engine repair time
-15%
Active – Damage Control Party reload time
-50% (7.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
Steering Gears Mod. 3
Rudder shift time
-40%
Steering gear repair time
-80%
No Mod Selected

Inspirations

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Results

Excuse our mess
Build stats will be back shortly.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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