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Smoke on the water

A quality build for the lightning, great for long range torpedoes and attacking from the cover of smoke.

September 7, 2020
recH7eSB7QxttsBt1
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VII

VII

Lightning

Lightning

Modifications

Slot
Subsurface Venture
Torpedo launchers reload time
-12%
Torpedo speed
+4kt
Reload time of destroyer's main guns
+10%
Slot
Fragile Threat
Detectability of destroyers
-10%
Maximum HP
-10%
Slot
Torpedo Safari
Torpedo range
+16%
Range of destroyer's main guns
-7%
Slot
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Slot
Smogathon
Passive – Smoke Generator reload time
-40%
Passive – Smoke Generator charges
+2
Passive – Smoke screen deployment time
-50%
Active – Torpedo speed
+10 kt (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Reginald Tyrwhitt

Base Trait

True Grit
Torpedo launchers reload time
-3%
Steering gear impairment chance
-30%

Skills

Subsurface Venture
Torpedo launchers reload time
-12%
Torpedo speed
+4kt
Reload time of destroyer's main guns
+10%
Fragile Threat
Detectability of destroyers
-10%
Maximum HP
-10%
Torpedo Safari
Torpedo range
+16%
Range of destroyer's main guns
-7%
Smoke on the Water
Smoke screen dispersion time
+8%
Smoke screen deployment time
+8%
Smogathon
Passive – Smoke Generator reload time
-40%
Passive – Smoke Generator charges
+2
Passive – Smoke screen deployment time
-50%
Active – Torpedo speed
+10 kt (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Torpedo Launchers Mod. 3
Torpedo tubes reload
-15%
Risk of torpedo tubes becoming incapacitated
+50%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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