20
+1
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Siegfried tank build

Less incoming damage, -46% if you stay near an ally, so in this build the damage that your big 26 mm bow takes is mitigated to give you a lot more survivability, and an extra 8% resistent to HE + AL Hipper base trait... Now you can't die anymore :)

February 18, 2021
recHW7kvKiX4A72TM
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VII

VII

Siegfried

Siegfried

Modifications

Slot
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Slot
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Slot
Vice Defense
Incoming damage for cruisers
-16%
Damage Control Party reload time
+25%
Slot
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
Slot
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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AL Hipper

Base Trait

Firewall
Burning damage to your ship
-10%

Skills

Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Vice Defense
Incoming damage for cruisers
-16%
Damage Control Party reload time
+25%
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Main Battery Mod. 3
Main battery reload time
-12%
Main battery traverse speed
+13%
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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