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Spikey Gun boat

Nov 28, 2021
DPM
Recently Added

Build Information

Builder
ToxicPoison3083
wargaming
Wargaming Staff
Xbox
Australia
Builds Created
26
Upvotes Received
136
Personal Rating
1462
Rating Label
Good
Builder
ToxicPoison3083
Non-Member
Build Notes

Focussing on the main battery HE, comes with good smoke and heals!

Focussing on the main battery HE, comes with good smoke and heals!

Ship
VI
Ship Smasha
VI
Ship Smasha
Ship Smasha

Orks do not navigate the Warp. They need no Astronomican like pesky Umiez. Gork and Mork guide them to WAAAGH! They jump into Warp and then jump out of it, Gunz blazing. But not with this sleek little ship. Where did the Boyz get this one? Was it assembled from parts of some primordial space hulk? Or just found by chance in some forgotten nooks and crannies of the Galaxy? They don’t remember and they don’t care. It has always been there, the only ship you can talk to. You tell it where to go, and you go there. But you must be smart to do so. Not Mekboy smart. Not Weirdboy smart. Real smart.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Grotmaz Smart
Rammin' Spikes
Increase ramming damage dealt and reduce ramming damage taken
View Commander
Close Button
Louis du Fournet
Incendiary
Increase your ship's HE shell damage.
Inspiration 1
Close Button
Vincent Mordoff
Waste Not
Reduce reload time of your destroyer's main batteries.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
No Mod Selected
Skills
Contact Is Imminent
+4 kt
Torpedo speed
Look at Me Now
-6%
Sea detectability range
Glass Cannon
+12%
Shell grouping of destroyer's main guns
-5%
Dispersion of main battery
-5%
Maximum HP
Burny Dakka
+2%
Chance of a fire being cause by destroyer's HE shells
+15%
Destroyer's main gun HE shell damage
+6%
Incoming damage to your destroyer
Rather be Torching
+4%
Passive – Chance of a fire being caused by the destroyer's HE shells
-7%
Passive – Destroyer's main gun HE shells damage
-30% (3.5 km)
Active – Destroyer's detectability time after firing main guns
Base Traits
Rammin' Spikes
+20%
Ramming damage dealt
-10%
Ramming damage taken
Incendiary
+4%
Cruiser's main gun HE shells damage
+4%
Destroyer's main gun HE shells damage
+4%
Battleship's main gun HE shells damage
Waste Not
-6%
Reload time of destroyer's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing