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a good chance not to be deleted so fast

Oct 20, 2020
Recently Added

Build Information

Builder
Mccarthysteven42
wargaming
Wargaming Staff
Builds Created
94
Upvotes Received
298
Personal Rating
Rating Label
Builder
mccarthysteven42
Non-Member
Build Notes

Ship
IV
Omaha
IV
Omaha
Omaha

At Tier IV Omaha is surprisingly powerful in the gun department, boasting a high number of guns and extremely good turret angles, it also allows you to remain bow on while firing a decent amount of guns. Omaha excels with its AP and her surprisingly good HE is enough to deter all classes at range.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
George Dewey
Sixth Sense
Increase torpedo detectability range.
View Commander
Close Button
Nikolai Kuznetsov
Follow the Sun
Increase main battery range of your cruiser.
Inspiration 1
Close Button
Andre Roux
Grenadier
Increase your cruiser's HE shell damage
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
No Mod Selected
No Mod Selected
No Mod Selected
Skills
Burn It Down XXL
+2%
Chance of a fire being caused by HE shells
Look at Me Now
-6%
Sea detectability range
Velocious
+5%
Maximum movement speed
Reaching Out XXL
+4%
Range of main guns
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Sixth Sense
+8%
Torpedo detectability range
Follow the Sun
+6%
Range of cruiser's main guns
Grenadier
+5%
Cruiser's main gun HE shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing