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Hybrid Weimar

Jun 21, 2022
Hybrid
Recently Added

Build Information

Builder
GlockyMan
wargaming
Wargaming Staff
Playstation
Greece
Builds Created
1
Upvotes Received
2
Personal Rating
1111
Rating Label
Above Average
Builder
GlockyMan
Non-Member
Build Notes

Powered, and on target shots with AP!
Also burning with HE!

Ship
VI
Weimar
VI
Weimar
Weimar

A light cruiser that carries twelve 150 mm guns. A variant of cruiser Yorck with a different artillery composition.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Karl von Muller
Hearty
Increase maximum speed of your cruiser.
View Commander
Close Button
Norman Scott
Directed Impact
Increase the shell grouping of your cruiser's main guns.
Inspiration 1
Close Button
Gunther Lutjens
Gimlet
Increase AP shell damage of your cruiser.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Target Acquisition System Mod. 1
+20%
Spotting range
+20%
Torpedo visibility range
+50%
Range of guaranteed acquisition of ships (RGA)
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Hearty
+5%
Maximum cruiser speed
Directed Impact
+5%
Shell grouping of cruiser's main guns
Gimlet
+5%
Cruiser's main gun AP shells damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing