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Hybrid Weimar

Jan 4, 2022
Hybrid
Recently Added

Build Information

Builder
Aliengoa
wargaming
Wargaming Staff
Greece
Builds Created
4
Upvotes Received
7
Personal Rating
1051
Rating Label
Above Average
Builder
Aliengoa
Non-Member
Build Notes

A hybrid build with Muller and agility for occasional brawling situations. Has excellent range especially with legendary skill can reach to 18+ km

Ship
VI
Weimar
VI
Weimar
Weimar

A light cruiser that carries twelve 150 mm guns. A variant of cruiser Yorck with a different artillery composition.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Karl von Muller
Hearty
Increase maximum speed of your cruiser.
View Commander
Close Button
Clara N. Teslau
Midnight Oil
Reduce rudder shift time and increase main battery traverse speed
Inspiration 1
Close Button
William Tennant
Core Values
Decreases damage to the citadel of your ship.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Velocious
+5%
Maximum movement speed
Steer Clear
-7%
Rudder shift time
-7%
Steering gear repair time
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Hearty
+5%
Maximum cruiser speed
Midnight Oil
+3%
Main battery traverse speed
-3%
Rudder shift time
Core Values
-10%
Incoming damage to your citadel
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing