Meme Build
1
+1
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Großer Kurfürst fireworks

Remember almost all German battleship are secondary builds for the tech tree. GK is a prime example of this. 10.5 km secondaries are 1 step behind my Bismarck's 11.6 km. These secondaries are more than enough to lower a Yamato or Iowa to half health. Remember this build you're dispersion will be iffy so make sure each shot counts with the main guns. I dev strike Yamato's with my shots cause the shells will sometimes group together with a 1 inch spread. Now get out there and show the other Nations Ironblood and the Kriegsmarine mean business!

September 21, 2021
recJFox717vyoEa2R
Großer Kurfürst

Großer Kurfürst

Großer Kurfürst

Modifications

Slot
1
Secondary Battery Mod. 2
Secondary Battery Mod. 2
Secondary battery firing range
+20%
Dispersion of secondary battery
-20%
Slot
2
Propulsion Mod. 2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Target Acquisition System Mod. 1
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
4
Secondary Battery Mod. 3
Secondary Battery Mod. 3
Secondary battery reload time
-20%

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Otto Ciliax

Otto Ciliax

Base Trait

Auger
Battleship's main gun AP shells damage
+5%

Skills

No-Fly Zone
No-Fly Zone
Your ship's average AA damage per second
+10%
Your ship's AA guns firing range
+5%
Porcupine
Porcupine
Range of secondary guns
+12%
Shell grouping of secondary battery
+15%
Dispersion of secondary battery
-18%
Firefighter
Firefighter
Damage Control Party reload time
-15%
Risk of catching fire
-15%
Damage Control Party duration
-40%
Properly Meticulous
Properly Meticulous
Secondary battery reload time
-15%
Duration of Enhanced Secondary Targeting
+35%
Running with Scissors
Running with Scissors
Passive – Rudder shift time
-10%
Passive – Traverse speed of battleship's guns
+1.6º/s
Passive – Dispersion of main battery
+5%
Active – Battleship's main gun damage
+15% (7.5 km)

Inspirations

Build Stats

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-