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Agile Albemarl

Jul 13, 2021
Agile
Recently Added

Build Information

Builder
wargaming
Wargaming Staff
Builds Created
Upvotes Received
Personal Rating
Rating Label
Builder
Rex_ad_Regum
Non-Member
Build Notes

Hard to kill as its got a godly heal.

Ship
VII
Albemarle
VII
Albemarle
Albemarle

A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
William Tennant
Core Values
Decreases damage to the citadel of your ship.
View Commander
Close Button
Nikolai Kuznetsov
Follow the Sun
Increase main battery range of your cruiser.
Inspiration 1
Close Button
Norman Scott
Directed Impact
Increase the shell grouping of your cruiser's main guns.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Gun Fire Control System Mod. 2
+5%
Range of main guns
Skills
Beyond Range
+10%
Range of cruiser's main guns
Igniter
+3%
Chance of a fire being caused by the cruiser's HE shells
Piercer
+4%
Penetration multiplier
Look at Me Now
-6%
Sea detectability range
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Core Values
-10%
Incoming damage to your citadel
Follow the Sun
+6%
Range of cruiser's main guns
Directed Impact
+5%
Shell grouping of cruiser's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing