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Mein Standard BB Build

Dec 29, 2021
Hybrid
Recently Added

Build Information

Builder
xXChody1992Xx
wargaming
Wargaming Staff
Playstation
Germany
Builds Created
13
Upvotes Received
17
Personal Rating
Rating Label
Builder
xXChody1992Xx
Non-Member
Build Notes

Ship
VI
Florida
VI
Florida
Florida

One of the preliminary versions of a battleship (Project XVI) designed to meet the Washington Naval Treaty limitations, and which preceded the North Carolina-class ships. The project was notable in that the ship's main battery guns were placed in quadruple turrets.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
George Dewey
Sixth Sense
Increase torpedo detectability range.
View Commander
Close Button
AL Scharnhorst
Sniper
Reduce your ship's main battery shells dispersion.
Inspiration 1
Close Button
Megatron
Cyber Lens
Increase the main battery range of your battleship.
Inspiration 2

Build Statistics

Modifications
AA Guns Mod. 2
+20%
AA guns firing range
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Target Acquisition System Mod. 1
+20%
Spotting range
+20%
Torpedo visibility range
+50%
Range of guaranteed acquisition of ships (RGA)
No Mod Selected
Skills
No-Fly Zone
+10%
Your ship's average AA damage per second
+5%
Your ship's AA guns firing range
Look at Me Now
-6%
Sea detectability range
Velocious
+5%
Maximum movement speed
Reaching Out XXL
+4%
Range of main guns
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Sixth Sense
+8%
Torpedo detectability range
Sniper
-4%
Reduce your ship's main battery shells dispersion.
Cyber Lens
+6%
Range of battleship's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing