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Ap monster

Jan 18, 2022
DPM
Recently Added

Build Information

Builder
ohno itstheCoPz
wargaming
Wargaming Staff
Xbox
United States
Builds Created
1
Upvotes Received
1
Personal Rating
Rating Label
Builder
ohno itstheCoPz
Non-Member
Build Notes

Ship
VI
Weimar
VI
Weimar
Weimar

A light cruiser that carries twelve 150 mm guns. A variant of cruiser Yorck with a different artillery composition.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Augustin Riegerwald
Merciless
Increase your cruiser's AP shell maximum damage and reduce your cruiser's main battery reload
View Commander
Close Button
Nikolay von Essen
Nooks and Crannies
Increase the minimum ricochet angle of your ship's AP shells.
Inspiration 1
Close Button
Arthas The Cold
Blind Rage
Increase the damage your ship causes while Catapult Fighter is up, but reduce the consumable's duration.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Kraken Shells
+5%
Maximum cruiser speed
+10%
Crusier's AP shell penetration multiplier
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Fully Packed
+1
Passive – Consumable charges
-5%
Passive – Reload time of consumables
-30% (3.5 km)
Active – Reload time of all consumables
Base Traits
Merciless
-3%
Reload time of cruiser's main guns
+3%
Cruiser's main gun AP shell damage
Nooks and Crannies
+4º
Minimal ricochet angle of your ship's shells
Blind Rage
+20%
Damage your battleship causes while Catapult Fighter is up
+20%
Damage your cruiser causes while Catapult Fighter is up
-65%
Catapult Fighter duration
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing