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Marblehead stealthy hunter

This build gives u better concealment, longer range torpedos, and extra consumable charges. This build gives you a good tool box for hunting enemy destroyers and ambushing enemy ships with longer range torpedos. This build gives you 4 sonar charges and 4 fighter consumables.

April 1, 2021
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IV

IV

Marblehead

Marblehead

Modifications

Slot
Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Slot
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Slot
Armed and Ready
Incoming fire dispersion
+4.5%
Slot
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
Slot
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
No Mod Selected
Slot
No Mod Selected
Slot
No Mod Selected
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Thomas Kinkaid

Base Trait

Auditory Stimulus
Sonar reload time
-6%

Skills

Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Full Speed Ahead
Maximum cruiser speed
+5%
Rudder shift time
-10%
Armed and Ready
Incoming fire dispersion
+4.5%
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
Fully Packed
Passive – Consumable charges
+1
Passive – Reload time of consumables
-5%
Active – Reload time of all consumables
-30% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
No Mod Selected
No Mod Selected
No Mod Selected

Inspirations

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Results

Excuse our mess
Build stats will be back shortly.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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