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Multi purpose ishizuchi

Jun 23, 2022
Hybrid
Recently Added

Build Information

Builder
Ether9426
wargaming
Wargaming Staff
Xbox
United States
Builds Created
2
Upvotes Received
4
Personal Rating
Rating Label
Builder
Ether9426
Non-Member
Build Notes

Ship
III
Ishizuchi
III
Ishizuchi
Ishizuchi

One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the Kongo class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Heihachiru Togo
Good Consumer
Reduce consumables reload time
View Commander
Close Button
Ding Ruchang
Gunslinger
Reduce the reload time of your main battery.
Inspiration 1
Close Button
Stig Ericson
Thunderbolt
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
No Mod Selected
No Mod Selected
No Mod Selected
Skills
Burn It Down XXL
+2%
Chance of a fire being caused by HE shells
Crisscross
+3.2º/s
Traverse speed of destroyer's guns
+1.2º/s
Traverse speed of cruiser and battleship guns
Velocious
+5%
Maximum movement speed
Steer Clear
-7%
Rudder shift time
-7%
Steering gear repair time
Will to Rebuild
+110%
Passive – Amount of HP recovered
-50%
Passive – Repair Party duration
+0.5% (3.5 km)
Active – Rate of repair per second
20% (3.5 km)
Active – Auto-repair when HP equal to or less than
Base Traits
Good Consumer
+5%
Reload time for all consumables
Gunslinger
-4%
Main battery reload time
Thunderbolt
-3%
Engine Boost cooldown time
+3%
Torpedo damage
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing