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Dakka Dakka

Nov 6, 2021
DPM
Recently Added

Build Information

Builder
VazzVegas
wargaming
Wargaming Staff
Playstation
Canada
Builds Created
9
Upvotes Received
10
Personal Rating
2095
Rating Label
Great
Builder
VazzVegas
Non-Member
Build Notes

Ship
VII
Friesland
VII
Friesland
Friesland

The lead ship in a series of "submarine hunters" used by the Dutch Navy. The ship carried various anti-submarine weapons as well as 120 mm Bofors dual purpose naval guns, one of the most effective pieces of armament during the post-war period.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Jerzy Swirski
Hide'n'Seek
Increase Ship Concealment Rating.
View Commander
Close Button
William Sims
Built to Last
Gain an HP bonus per ship tier.
Inspiration 1
Close Button
Vincent Mordoff
Waste Not
Reduce reload time of your destroyer's main batteries.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Steering Gears Mod. 2
-20%
Rudder shift time
Concealment Systems Mod. 1
-10%
Detectability range
+5%
Incoming fire dispersion
Gun Fire Control System Mod. 2
+5%
Range of main guns
Skills
No-Fly Zone
+10%
Your ship's average AA damage per second
+5%
Your ship's AA guns firing range
Mortar
+10%
Destroyer's main gun AP shells damage
+10%
Destroyers main gun HE shells damage
+4%
Detectability of destroyers
A Thousand Cuts
-8%
Reload time of destroyer's main guns
-8%
Reload time of secondary battery
Smoke on the Water
+8%
Smoke screen dispersion time
+8%
Smoke screen deployment time
Unstoppable
-15%
Passive – Engine repair time
-50% (7.5 km)
Active – Damage Control Party reload time
Base Traits
Hide'n'Seek
-4%
Sea detectability range
Built to Last
+400
HP per ship tier
Waste Not
-6%
Reload time of destroyer's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing