All-Rounder Build
1
+1
Oops! Something went wrong while submitting the form.

Personal Cleve Build

Extremely safe build, nothing extreme but nothing lacking either :)

October 13, 2021
recNclqGUN5UJarcW
Cleveland

VII

VII

Cleveland

Cleveland

Modifications

Slot
1
Aiming Systems Mod. 1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Propulsion Mod. 2
Propulsion Mod. 2
Time taking to reach full power when accelerating
-50%
Slot
3
Concealment Systems Mod. 1
Concealment Systems Mod. 1
Detectability range
-10%
Incoming fire dispersion
+5%
Slot
4
Gun Fire Control System Mod. 2
Gun Fire Control System Mod. 2
Range of main guns
+5%

Latest Cleveland Builds

Hit me, If you can of course!
null
Full Speed Ahead
On Alert
Steer Clear
null
See Build Details
Realistic Cleavland
Beyond Range
Igniter
Punch Through
Fixated
Refill Station
See Build Details
Agile Conceal Cleveland
Ingenious
Full Speed Ahead
Armed and Ready
Private Zone
Fully Packed
See Build Details
cloaking specialization
Ingenious
Full Speed Ahead
Velocious
Private Zone
Fully Packed
See Build Details
High DPM High Dispersion nerf
Beyond Range
Igniter
Armed and Ready
Fixated
Equilibrium of Power
See Build Details
Victor F. Einstein

Victor F. Einstein

Base Trait

Whirlabout
Traverse speed of cruiser's guns
+1º/s

Skills

Ingenious
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.6º/s
Intuitive
Intuitive
Sonar duration
+5%
Surveillance Radar duration
+5%
Sponge
Sponge
Incoming damage for cruisers
-5%
Armaments HP
+15%
Armaments repair time
-15%
Acoustic Chamber
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
By the Book
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)

Inspirations

Build Stats

Max Salvo
-
RPM
HE Alpha Strike
HE DPM
AP Alpha Strike
AP DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-
-
Armor
-
-
-
Torpedo Reduction
-
-
-

Aircraft

Torpedo Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Torpedo Damage
-
-
-
Torpedo Speed
-
-
-
Torpedo Range
-
-
-
Dive Bombers
Hitpoints
-
-
-
Cruise Speed
-
-
-
Max Speed
-
-
-
Attack Unit
-
-
-
Squadron Size
-
-
-
Detectability Range
-
-
-
Deck Size
-
-
-
Restoration Time
-
-
-
Bomb Damage
-
-
-
Fire Chance
-
-
-

Armament

Main Battery
Firing Range
-
-
-
Reload Time
-
-
-
Traverse Speed
-
-
-
HE Shell Damage
-
-
-
HE Fire Chance
-
-
-
AP Shell Damage
-
-
-
Torpedoes
Reload Time
-
-
-
Max Damage
-
-
-
Detectability Range
-
-
-
Firing Range
-
-
-
Speed
-
-
-
Secondary Battery 1
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-
Secondary Battery 2
Firing Range
-
-
-
Reload Time
-
-
-
Max Damage
-
-
-
Fire Chance
-
-
-

Anti-Aircraft Armament

Set 1
Range
-
-
-
DPS
-
-
-
Set 2
Range
-
-
-
DPS
-
-
-
Set 3
Range
-
-
-
DPS
-
-
-
Set 4
Range
-
-
-
DPS
-
-
-

Maneuverability

Max Speed
-
-
-
Turning Circle
-
-
-
Rudder Shift
-
-
-

Concealment

Sea
-
-
-
Air
-
-
-
Smoke Firing
-
-
-