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Today Is a Good Day To Die

Feb 3, 2022
Brawler
Recently Added

Build Information

Builder
OrayzeVampire
wargaming
Wargaming Staff
Playstation
United Kingdom
Builds Created
193
Upvotes Received
338
Personal Rating
427
Rating Label
Bad
Builder
OrayzeVampire
Non-Member
Build Notes

Ship
VII
Hipper
VII
Hipper
Hipper

A heavy cruiser that was as good as most ships of this type in terms of speed and armament power. The ship boasted distinct advantages typical of the German Navy ships, i.e. an advanced gun fire control system and a high level of survivability. Those advantages were based on the ship's decent protection, rugged construction, and elaborate subdivision into compartments.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Karl von Muller
Hearty
Increase maximum speed of your cruiser.
View Commander
Close Button
Isoroku Yamamoto
Right Through
Enhance the armor-piercing capabilities of your cruiser's shells.
Inspiration 1
Close Button
Francesco Mimbelli
Time to Make a Move
Reduce reload time of your cruiser's main batteries.
Inspiration 2

Build Statistics

Modifications
No Mod Selected
No Mod Selected
No Mod Selected
No Mod Selected
Skills
Beyond Range
+10%
Range of cruiser's main guns
Before It's Too Late
+15%
Torpedo detectability range
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Steer Clear
-7%
Rudder shift time
-7%
Steering gear repair time
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Hearty
+5%
Maximum cruiser speed
Right Through
+6%
Cruiser's AP shells penetration multiplier
Time to Make a Move
-6%
Reload time of cruiser's main guns
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing