2
+1
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Sneaky Scharn

No one expects a brawling battleship to suddenly pop up on their flank! With camo equipped, your concealment will be around 11.2 km. If WG were to add the Concealment Mod. 1 to battleships, it could go as low as 10.1 km! Be wary of fires though!

November 9, 2020
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VI

VI

Scharnhorst

Scharnhorst

Modifications

Slot
Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Slot
Look at Me Now
Sea detectability range
-6%
Slot
Velocious
Maximum movement speed
+4%
Slot
Reaching Out XXL
Range of main guns
+4%
Slot
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Slot
3
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
Slot
No Mod Selected
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Reinhard Scheer

Base Trait

Fire Alarm
Damage Control Party reload time
-3%
Risk of catching fire
-5%

Skills

Burn It Down XXL
Chance of a fire being caused by HE shells
+2%
Look at Me Now
Sea detectability range
-6%
Velocious
Maximum movement speed
+4%
Reaching Out XXL
Range of main guns
+4%
Will to Rebuild
Passive – Amount of HP recovered
+110%
Passive – Repair Party duration
-50%
Active – Rate of repair per second
+0.5% (3.5 km)
Active – Auto-repair when HP equal to or less than
20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Damage Control System Mod. 2
Fire duration
-15%
Flood duration
-15%
Target Acquisition System Mod. 1
Spotting range
+20%
Torpedo visibility range
+20%
Range of guaranteed acquisition of ships (RGA)
+50%
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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