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AP Demolition Derby

Nov 17, 2021
DPM
Recently Added

Build Information

Builder
Its ebcott
wargaming
Wargaming Staff
Xbox
United States
Builds Created
6
Upvotes Received
7
Personal Rating
2429
Rating Label
Great
Builder
Its ebcott
Non-Member
Build Notes

Was averaging no less than 150k damage per game without a single fire in this thing. It's utterly insane. For context, I currently have Riegerwald at R16L3, Yamamoto R11L1, Von Essen R12L2. This sports 17.4 km range (w/o the epic booster), 4.8 sec reload, 4401 AP shell damage and 8% fire chance.

Was averaging no less than 150k damage per game without a single fire in this thing. It's utterly insane. For context, I currently have Riegerwald at R16L3, Yamamoto R11L1, Von Essen R12L2. This sports 17.4 km range (w/o the epic booster), 4.8 sec reload, 4401 AP shell damage and 8% fire chance.

Ship
VII
Mainz
VII
Mainz
Mainz

The project of a cruiser with 150 mm guns (cruiser K), which was developed in the mid-1930s on the basis of the Admiral Hipper-class ships, shortly after the construction of the latter began. She combined the rapid-fire battery of light cruisers with the survivability of heavy ones.

View Ship
Slot 1
Slot 2
Slot 3
Slot 4
Commander
Augustin Riegerwald
Merciless
Increase your cruiser's AP shell maximum damage and reduce your cruiser's main battery reload
View Commander
Close Button
Isoroku Yamamoto
Right Through
Enhance the armor-piercing capabilities of your cruiser's shells.
Inspiration 1
Close Button
Nikolay von Essen
Nooks and Crannies
Increase the minimum ricochet angle of your ship's AP shells.
Inspiration 2

Build Statistics

Modifications
Aiming Systems Mod. 1
-7%
Dispersion of main battery
+20%
Torpedo tubes traverse speed
+5%
Secondary Battery firing range
-5%
Dispersion of secondary battery
Propulsion Mod. 2
-50%
Time taking to reach full power when accelerating
Steering Gears Mod. 3
-40%
Rudder shift time
-80%
Steering gear repair time
Main Battery Mod. 3
-12%
Main battery reload time
+13%
Main battery traverse speed
Skills
Beyond Range
+10%
Range of cruiser's main guns
Kraken Shells
+5%
Maximum cruiser speed
+10%
Crusier's AP shell penetration multiplier
Punch Through
+10%
Cruiser's main gun AP shells damage
+6%
Cruiser's AP shells penetration multiplier
Fixated
+5%
Shell grouping of cruiser's main guns
-5%
Dispersion of main battery
Refill Station
-10%
Passive – Reload time of your cruiser's main guns
+10% (3.5 km)
Active – Range of cruiser's main guns
Base Traits
Merciless
-3%
Reload time of cruiser's main guns
+3%
Cruiser's main gun AP shell damage
Right Through
+6%
Cruiser's AP shells penetration multiplier
Nooks and Crannies
+4º
Minimal ricochet angle of your ship's shells
Camoflauge
Type 4
-4.5%
Detectability range
+4.5%
Incoming fire dispersion
Statistics
Survivability
Metric
Stock
Build
Diff
Hitpoints
Armor
Torpedo Reduction
Armament
Main Battery
Firing Range
Reload Time
Traverse Speed
180º Turn Speed
High Explosive Shell
Max Damage
Alpha Strike
DPM
Fire Chance
Fires Per Minute
Armor Piercing Shell
Max Damage
Alpha Strike
AP DPM
Secondary Battery
Firing Range
Reload Time
Max Damage
Fire Chance
Reload Time
Max Damage
Fire Chance
Torpedoes
Firing Range
Reload Time
Max Damage
Detectability Range
Torpedo Speed
Reaction Time
Anti-Aircraft Armament
Max Range
Max DPS
DPS
Range
DPS
Range
DPS
Range
DPS
Range
Maneuverability
Max Speed
Turning Circle
Rudder Shift Time
Concealment
Sea Detectability
Air Detectability
Smoke Firing