13
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Personal Belfast Build

The build I use most often. Pressure caps, hunt destroyers, focus cruisers and keep your battleships and detroyers alive. I don't use 2 smoke as islands and good positioning means you don't need smoke. The survivability through the perks can get you out of tough situations and the smoke is only for the 1 big mistake you make.

January 10, 2021
recP0vnRw742ytzci
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VI

VI

Belfast

Belfast

Modifications

Slot
Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Slot
Smokescreen
Smoke screen radius
+20%
Ship's detectability after firing main guns from a smoke screen
-16%
Smoke Generator charges
-1
Slot
Light fortress
Incoming damage for cruisers.
-8%
Slot
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
Slot
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)
Slot
1
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Slot
2
Steering Gears Mod. 2
Rudder shift time
-20%
Slot
No Mod Selected
Slot
No Mod Selected
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AL Belfast

Base Trait

Out Of Nowhere
Ship's detectability after firing main guns from a smoke screen
-20%

Skills

Ingenious
Incoming splash damage
-7%
Traverse speed of cruiser's guns
+1.8º/s
Smokescreen
Smoke screen radius
+20%
Ship's detectability after firing main guns from a smoke screen
-16%
Smoke Generator charges
-1
Light fortress
Incoming damage for cruisers.
-8%
Acoustic Chamber
Sonar reload time
-25%
Sonar duration
+5%
Sonar charges
+1
By the Book
Passive – Damage Control Party reload time
-12%
Passive – Damage Control Party duration
+8%
Active – Incoming damage for cruisers
-20% (3.5 km)
Aiming Systems Mod. 1
Dispersion of main battery
-7%
Torpedo tubes traverse speed
+20%
Secondary Battery firing range
+5%
Dispersion of secondary battery
-5%
Steering Gears Mod. 2
Rudder shift time
-20%
No Mod Selected
No Mod Selected
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Results

Build Stats May Appear Incorrect
We're updating data handling to incorporate stat changes to have builds up to date. Thank you for your patience.
Max Salvo
-
RPM
Alpha Strike
DPM
Fire/Salvo Chance
Torp Reaction Time

Survivability

Hit Points
-
-

Armament

Main Battery
Firing Range
-
-
Reload Time
-
-
180º Turn Time
-
-
HE Max Damage
-
-
Fire Chance
-
-
AP Max Damage
-
-
Torpedoes
Reload Time
-
-
Max Damage
-
-
Detectability Range
-
-
Range
-
-
Speed
-
-
Secondary Battery 1
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-
Secondary Battery 2
Firing Range
-
-
Reload Time
-
-
Max Damage
-
-
Fire Chance
-
-

Maneuverability

Max Speed
-
-
Rudder Shift Time
-
-

Concealment

Sea
-
-
Air
-
-

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